Author Topic: Crosshair in Third Person? [Unsolved]  (Read 789 times)

I am working with a playertype that is only accessible through third person. Is there a way to impement the players first person cross hair into third person as well? Maybe using the crosshair image as a display directly in the center of a players screen? Basically, a way to make it easier for players to aim in third person while using this playertype. Lining up the crosshair image directly where a bullet would hit.

Lining up the crosshair image directly where a bullet would hit.

Where the bullet would hit depends on how far away whatever you're looking at is.
This would require either moving the crosshair on a constant tick, estimating it's position (just ends up looking confusing), moving the camera to line it up with the muzzle or to cheat by making weapons fire at the crosshair instead of out of the muzzle.

Where the bullet would hit depends on how far away whatever you're looking at is.
This would require either moving the crosshair on a constant tick, estimating it's position (just ends up looking confusing), moving the camera to line it up with the muzzle or to cheat by making weapons fire at the crosshair instead of out of the muzzle.

Ah, let me reword myself.
In regards to lining up the crosshair where the bullet would hit.
I meant, if I could possibly pull the crosshair out of first person and position it in the exact same spot (In the middle of the players screen) but in third person so that while a player is using the playertype, and they fire a weapon, just as in first person, it helps make aiming easier instead of having to force players to rely on wherever the bullet hits to aim. If I were to switch from first person to third person, I would like the crosshair to stay exactly in the same place as it was in first person instead of disappearing whenever entering third person. Is that possible?
« Last Edit: January 07, 2015, 04:14:18 AM by Yoke »

If you download the gui editor, you can make the changes yourself in a couple minutes
But it doesn't work because the camera angles are different between third and first persons

This would require either moving the crosshair on a constant tick, estimating it's position (just ends up looking confusing), moving the camera to line it up with the muzzle or to cheat by making weapons fire at the crosshair instead of out of the muzzle.