Author Topic: onActivate>>NamedBrick[]>>GoToBrick event?  (Read 927 times)

I'm looking in the output options for this event to find a GoToBrick (or something like it) output event to make a bot move to another brick. I can't find one and I need it for my build. I believe there is an alternative for this but it would require a lot of work.

(My build is like, the bot can move to different locations depending on what the controller wants it to do.)

Go to one of the RTB archives and search for event_setplayertransform

Go to one of the RTB archives and search for event_setplayertransform
That's for teleporting, he wants them to actually move to one point to another.

There is one, it's default, but unfortunately that event's only for when you're doing it on the bot's brick itself, as for all the other "Bot" events.
I believe there's a way to make it work with the old bots, but idk how good it is at doing it.

That's for teleporting, he wants them to actually move to one point to another.

There is one, it's default, but unfortunately that event's only for when you're doing it on the bot's brick itself, as for all the other "Bot" events.
I believe there's a way to make it work with the old bots, but idk how good it is at doing it.

onBotSpawn > Bot > GoToBrick

Then event the brick the bot goes to

onBotReachBrick > ???

If your wanting something where the bot goes where you say, you could always get VCE and use ifPlayerLastMessage so you can "command" the bot where to go. This requires advanced knowledge of events and VCE, however.

onBotSpawn > Bot > GoToBrick

Then event the brick the bot goes to

onBotReachBrick > ???

If your wanting something where the bot goes where you say, you could always get VCE and use ifPlayerLastMessage so you can "command" the bot where to go. This requires advanced knowledge of events and VCE, however.
I don't want the bot to go to a brick when it spawns. I want you to be able to press a button and it will go to a certain brick that the button wants to send the bot to.

When the bot reaches the brick I only want it to stop and await another location for it to go to.

I do not have advanced knowledge of VCE (Though I know how to check and set variables, including put variables into text) but what that looks like is "LastMessage" which I assume (I don't actually know what it is) checks the player's last message and checks if it is equivalent to something. I want it to be silent and just need an onActivate event in another brick to send the bot to another location.