Author Topic: Sneak-Peek: New spawns @ Kong's Deathrace  (Read 4914 times)

Good luck guessing what he's referring to with track parts kek

Good luck guessing what he's referring to with track parts kek
hopefully building a new track finally  :panda:

technically there is a new track by Luneth, "Death Mountain" I believe is the name. I'm not personally a fan of it, but it's still a map.

I won't give out the full secret, but there won't be a new track. If things go well, there should be new TRACKS. I'm hoping for lots of them, or at least a couple small ones. THE REST IS A SECRET :cookieMonster:

Y'know, I wasn't with the idea when I first read that... But the track could go over the top of the spawns via the mountain, and that could be kinda neat.
I always have neat ideas bae, like that time we did that thing at that one restaurant. <3
You could build a mountain high or large enough to have multiple levels, and if you fall over the side you fall down one level and have to do a section of the track over again. Could make for some sick over-lava jumps and stuff, unless
"Death Mountain"
is already doing this.

Death Mountain is, in some aspects, that. However, majority of the time if you fall off the track, it's game over. I could get behind a map with a style similar to what you're suggesting though, kinda like that one arcade game where you had to rock the ball back and forth up the 'mountain' to win a prize.

I've also been considering game mechanics and trying to figure out a way to make deathrace a little similar to Mario Kart for the Gamecube- anyone on the vehicle, at the time of reaching the finish, wins. I think this can be accomplished with zones and vehicle events, but it will require experimentation.

[0]OnVehicleEnterZone>Minigame>Win
[1]OnVehicleEnterZone>Self>SetEventEnabled>[0][0]
[2]OnMinigameReset>self>SetEventEnabled>[0][1]
« Last Edit: March 20, 2015, 01:52:40 AM by Thorfin25 »

Death Mountain is, in some aspects, that. However, majority of the time if you fall off the track, it's game over. I could get behind a map with a style similar to what you're suggesting though, kinda like that one arcade game where you had to rock the ball back and forth up the 'mountain' to win a prize.

I've also been considering game mechanics and trying to figure out a way to make deathrace a little similar to Mario Kart for the Gamecube- anyone on the vehicle, at the time of reaching the finish, wins. I think this can be accomplished with zones and vehicle events, but it will require experimentation.
We could add to death mountain?

All looks fantastic. Great job