Author Topic: Request for Assasination Team DM  (Read 821 times)

Assassination team dm consists of two teams,

 Assassins:

 -All black, cept for face, need masks.
 -Can jump higher than the guards, and make no sound when they jump.
 -make no sound when wielding weapon

 Guards:

 -armor set, grey preferably
 -can't jump as high, and make all the normal sounds.
 -can take more damage

 King:

 -Can take alot of damage, has a scepter weapon which is very weak
 -wears a crown
 -can't jump
 -is the target for the assassins.



   This is designed to be played on Azazel's castle build, or any build of fortress style. The point of the game is the assassins have to try and kill the king, if all the Assassins fail, the round ends and starts over, the guards get a point, if they succeed and kill the king, the round ends, the assassins get the point.

   Initial spawn for the assassins is outside the castle, and the guards inside. When someone is killed, they spawn in a spectator box, or not at all. Not for three minutes at least.

   This game is designed for strategy, before the round starts, the king has the opportunity to tell his guards where he wants them to patrol, and the assassins have this chance to plan their attack.

      Hoping someone can code this all up for me :) would be great :)



     TIA

Excellent idea, very well thought out.

There's already a game mode for Team DM which is called 'Assassins' which is based on a similar idea.

It works with any teams created
A random person is chosen as the Target (They get the 'Leader' uniform for their team)
People from other teams have to kill the Target, gaining 10 points and the killer becomes the Target
If you set a weapon in slot 5 for each team, only the target gets to use that weapon as they spawn - stay in base and protect the leader, or use the special weapon for raiding attacks on other's bases?

Assassins Topic


I love being assasinated :cookieMonster:

I can kill a lot of people if they come to me.