Poll

The poll is over!

Single size; it keeps people on grid.
2 (20%)
Multiple sizes; so more people can have a lot.
7 (70%)
I don't care.
1 (10%)

Total Members Voted: 10

Author Topic: Element's CRPG  (Read 2589 times)

This is kinda the point of jail, it's supposed to discourage going to jail lol
I'm just saying that if you leave people rotting away in a box, it drastically increases the chances that they'll leave.

So I've finished a very basic version of the education systems (all systems in place, just access to the systems is needed). I'm moving onto developing the first phase for the economy, which will include having government money, the economy rising and falling every display tick (there are multiple different tick types - display tick, day cycle tick, and hunger tick), and taxing people's pay.

Feedback on any of the systems that somewhat complete will be greatly apreciated

Not to tell you what to do or anything but I think it would be a good idea to begin with the underlaying functions first. The calendar, the lots, triggers and then worry about other things. Functional bricks would rely on triggers and on the lots, for example. Farming and the jail on the calendar, etc.

Not to tell you what to do or anything but I think it would be a good idea to begin with the underlaying functions first. The calendar, the lots, triggers and then worry about other things. Functional bricks would rely on triggers and on the lots, for example. Farming and the jail on the calendar, etc.

Hm.. my approach so far has been to work on things that I'd find the most fun to work on - mainly because the project started out as a medium for me to learn Torque. The economy will be incorporated with many other things, so working on that would be a good place to start changing how I prioritize different features.

I'd rather suggest you work from bottom up so every error shows up as you're making it. If you decide to change a core function, then everything dependent on it will need to be rewritten.

Edit: Whoops, misclick. Anyway, updated the OP saying how temperature is included with the calendar, ready for farming. JakeBlade is shouting at me to make lots and such, so I guess that is next - then the economy. I've also added a poll about lots, check it out.
« Last Edit: March 09, 2015, 05:33:12 PM by Element »

To illustrate my former point, how do you intend on working on things like farming and lots that require something in the form of money, most likely even a global economy level without even starting work on the economy,

To illustrate my former point, how do you intend on working on things like farming and lots that require something in the form of money, most likely even a global economy level without even starting work on the economy,

The economy in this sense is the money in circulation and the amount of money that the government can spend on things like the police, etc. It'll also tax purchases (by adding VAT) and tax income, which'll contribute to the money in circulation.

At the moment, there is only a single purchase in the game (the only lot I've made so far) and the pay-check every in-game day. Each client has both CRPG_money and CRPG_bank variables, and the pay-check is just the CRPG_bank variable getting increased by the amount the player is paid from their job. The player can transfer money from their bank account to their wallet via command (this is temporary) or a glitchy bank plate (which reminds me, that needs to be re-done).

I suppose what exists currently isn't documented too well, but the basic functionalities for money and such does exist and I'm not just randomly developing things out of the blue. At the moment, I'm trying to get the basic lot functionality complete so it'll be easy to add more in-game later.

Edit: I suppose an 'implemented features' section in the OP would be quite handy so that people know where I am in development in much more detail.
« Last Edit: March 10, 2015, 01:49:07 PM by Element »

It is good to see complex gamemode like this being made for Blockland! Back in 2010-2011 on my old account, there used to be so many great servers like CityRPGs. Now it is mostly Freebuilds and RP's (Which most of us know aren't as good as RPGs). I bookmarked this thread, I can't wait to see how this project turns out!

It is good to see complex gamemode like this being made for Blockland! Back in 2010-2011 on my old account, there used to be so many great servers like CityRPGs. Now it is mostly Freebuilds and RP's (Which most of us know aren't as good as RPGs). I bookmarked this thread, I can't wait to see how this project turns out!
What's your old username?

No real progress has really been made for about a month now, just small little parts whenever I decide to check what I did. Hopefully when I return to it in the next week or so I'll have a fresh set of eyes to look at it and spot any mistakes.

I left it off with the economy basically finished (paychecks and purchases are taxed, the taxed money goes into the economy and the economy fluctuates every now and again, as if the currency has lost value or something) and I'm getting lots set up so I can copy and paste a bunch of code to make more of 'em. Next thing after that will to create an ATM brick, bank bricks, and those kinda things. I've made a bank brick but it's pretty glitchy and unreliable at the moment.

I've also added a section in the original post for the current features, just so you guys know what's currently working(-ish).