To illustrate my former point, how do you intend on working on things like farming and lots that require something in the form of money, most likely even a global economy level without even starting work on the economy,
The economy in this sense is the money in circulation and the amount of money that the government can spend on things like the police, etc. It'll also tax purchases (by adding VAT) and tax income, which'll contribute to the money in circulation.
At the moment, there is only a single purchase in the game (the only lot I've made so far) and the pay-check every in-game day. Each client has both
CRPG_money and
CRPG_bank variables, and the pay-check is just the
CRPG_bank variable getting increased by the amount the player is paid from their job. The player can transfer money from their bank account to their wallet via command (this is temporary) or a glitchy bank plate (which reminds me, that needs to be re-done).
I suppose what exists currently isn't documented too well, but the basic functionalities for money and such does exist and I'm not just randomly developing things out of the blue. At the moment, I'm trying to get the basic lot functionality complete so it'll be easy to add more in-game later.
Edit: I suppose an 'implemented features' section in the OP would be quite handy so that people know where I am in development in much more detail.