Author Topic: A problem with creating a custom sound  (Read 2259 times)

Just a while ago, I looked around the forums for A decently-working audio of Combine radio chat from Half life 2. And dissapointingly enough,no one made one. Which is why I join the story. But 1 problem is that when I want to convert a BS.player audio that lasts 28 seconds of combine radio chat to a Ogg file [throughout the web], I get A message in the game saying "A stereo has detected in Combine.ogg, Removing datablock", Combine.ogg is the audio. when I spawned, the audio did not exist. What should I do in order to have a custom audio in the music?


Thanks, Perhaps I could help you making songs or music following requests on your topic?

Thanks, Perhaps I could help you making songs or music following requests on your topic?
sure, as long as we get enough requests

Just a while ago, I looked around the forums for A decently-working audio of Combine radio chat from Half life 2. And dissapointingly enough,no one made one. Which is why I join the story. But 1 problem is that when I want to convert a BS.player audio that lasts 28 seconds of combine radio chat to a Ogg file [throughout the web], I get A message in the game saying "A stereo has detected in Combine.ogg, Removing datablock", Combine.ogg is the audio. when I spawned, the audio did not exist. What should I do in order to have a custom audio in the music?

Another way : if you download the Ogg vorbis file, when you spawn, you cant find it, because you forgot activing on Add-ons list at Custom gamemode

same as Color set, but a bit hard, you have to get some kind of support/scipt to appear the colorset folder at add-on activation

good luck

Another way : if you download the Ogg vorbis file, when you spawn, you cant find it, because you forgot activing on Add-ons list at Custom gamemode

same as Color set, but a bit hard, you have to get some kind of support/scipt to appear the colorset folder at add-on activation

good luck
thanks for the bump captain obvious