Author Topic: Projectile problem (universal, all addons effected)  (Read 764 times)

So i have this problem that's affecting all my add ons that use projectiles. Here's whats going on

ALL projectiles (even though it doesn't say so in the .CS file) are traveling at 200 Units

Also, a ray cast that travels about 2x faster then the projectile itself is present too, this ray cast does the actual damage that the normal projectile would do.

Its effected all my add ons that use projectiles

I've tried re installing, I've tried removing all add ons that use PackageNewMuzzleVelocities.CS or use plain ray casts and it still hasn't resolved itself.

What is going on and how do i fix this?

Update, its coming from one of my weapon packs, even though i have deleted PackageNewMuzzleVelocities, and deleted it's execution in the server.cs file, it still continues to corrupt my other addons.


Here

No need to help i found the problem
In my gun pack there were some guns that hadnt defined what projectile was going to be affected by the PackageNewMuzzleVelocities, so then torque thought that since no projectile was defined, all projectiles would be affected. Anyways, i fixed the problem.