I have some questions.
Im planning on making a claymore and i want conformation that my idea will work before me and my friend put in the time to make one.
Question 1: Using the same idea as the Landmine (player steps on it, and explodes) Can i make a claymore with an invisible hitbox or such that has collision properties, that goes in front of the Claymore model itself? That way, when the player steps on this Hit box or collision mesh (im not sure what you call it), the whole claymore explodes.
Question 2: Is there a way to turn damage radius, into a damage cone?
My idea: Make a Claymore with an invisible hitbox in front of it. When player steps on hitbox, A: Spawn explosion with a cone damage radius. Or B: spawn a REALLY small projectile that launches towards the player so fast that they dont see it, causing the illusion that the claymore itself exploded
Would this work?