it's basically the title, but i'm really curious how does applying decals and faces to a playermodel works? is it a node, what is it?
%client.player.setFaceName("NAME"); // face decal%client.player.setDecalName("NAME"); // chest decal
I think you have to assign materials named 'decal' and 'face' to selected polygons
Would this make it possible to add decals like Blood splatters to player models? Like if a player gets shot?