to fix that, youll have to go into the script of skoopdahoops armour image and then swap the mountPoint to 3
but after that you will also have to reposition the armour to the torso ( using eyeOffset and Offset in the image ) which requires a lot of testing to check if the armour completely fits in perfectly, but but if you want to skip this, heres the steps ( hard but no offsets are required )
firstly we go into skoops armour again and change the armours mountpoint to 2
secondly we add this in, change gayImage to the armours image name
function gayImage::onMount(%this, %obj, %slot)
{
%obj.mountImage(gayImage, 3);
}
after that i think it should work, though this hacky method is known to be sometimes glitchy but if you want to skip the offsets, use this method... though im not too sure if itll work
if it crashes, add this in
function gayImage::onunMount(%this, %obj, %slot)
{
%obj.unMountImage(3);
}