Author Topic: How to work FireRelay  (Read 818 times)

I remember when the relay event first came out people could say anything and either make a line of projectiles appear or a constant explosion around one's self at that moment. it's been awhile but i have found the event again but forgotten the right combination in events to do that again, if anyone can remember it and post it , it would be greatly apperciated

She creates the event loop.

please dont abuse this

on activate self fire relay
on relay self fire relay
on relay self (whatever you want)

ive done those ones before by fiddling with it alot, like i said i remember where someone could say something like 'Attack' and a arrow trail would appear where ever he looked and could aim it but stopped when they said anything else, same think with playertypes someone could say 'Fast' and their playertype would change to something faster until he said something THEN changed their playertype back to normal

VCE was normally used for that
input>self>firerelay
onrelay>self>firerelay
onrelay>self>vce_ifvalue[<var:cl:lastmsg>][==][attack][3 3]
onvariabletrue>player>spawnprojectile[tank shell]

VCE was normally used for that
input>self>firerelay
onrelay>self>firerelay
onrelay>self>vce_ifvalue[<var:cl:lastmsg>][==][attack][3 3]
onvariabletrue>player>spawnprojectile[tank shell]


do I have to manually put in var:cl:lastmsg? if not what do the abbreviations represent?

Nevermind to that last post,it works perfectly now just like before. you guys are awesome!