FYI - If you're using a Slayer minigame, these events can only be used by people with permission to edit the minigame:
//KEY: -1=anyone with edit rights; 0=host; 1=superadmin; 2=admin; 3=creator; 4=creatorfulltrust; 5=creatorbuildtrust
$Slayer::Server::Events::RestrictedEvent__["Minigame", "BottomPrintAll"] = -1;
$Slayer::Server::Events::RestrictedEvent__["Minigame", "CenterPrintAll"] = -1;
$Slayer::Server::Events::RestrictedEvent__["Minigame", "ChatMsgAll"] = -1;
$Slayer::Server::Events::RestrictedEvent__["Minigame", "incTimeRemaining"] = -1;
$Slayer::Server::Events::RestrictedEvent__["Minigame", "Reset"] = -1;
$Slayer::Server::Events::RestrictedEvent__["Minigame", "RespawnAll"] = -1;
$Slayer::Server::Events::RestrictedEvent__["Minigame", "setTimeRemaining"] = -1;
$Slayer::Server::Events::RestrictedEvent__["Minigame", "Slayer_setPref"] = 1;
$Slayer::Server::Events::RestrictedEvent__["Minigame", "Win"] = -1;
$Slayer::Server::Events::RestrictedEvent__["Slayer_TeamSO", "BottomPrintAll"] = -1;
$Slayer::Server::Events::RestrictedEvent__["Slayer_TeamSO", "CenterPrintAll"] = -1;
$Slayer::Server::Events::RestrictedEvent__["Slayer_TeamSO", "ChatMsgAll"] = -1;
$Slayer::Server::Events::RestrictedEvent__["Slayer_TeamSO", "RespawnAll"] = -1;
$Slayer::Server::Events::RestrictedEvent__["Slayer_TeamSO", "IncScore"] = -1;
You can modify which events are restricted (aka restrict additional events or allow these ones) by editing the file "config/server/slayer/restrictedEvents.cs".