Hi guys, I'm currently hosting a TDM to test one weapon which uses the magic system that will exist in my RPG. The Magic Staff has elemental spells:
Fire: Close range, works much like a flamethrower with added radius damage. Cannot penetrate Water Shields.
Water: Create a Water Field defending you and any nearby allies from fire projectiles. Disables any Mage using Fire within the field, including allies.
Arcane: Medium Range, shoot a lightning bolt which does high damage. Cannot penetrate Earth Shields.
Earth: Create an Earth Shield defending you and any nearby allies from lightning projectiles. Disables any Mage using Arcane within the field, including allies.
I mainly want to see how the balance is so I think I'll start with Duels and as more people join and I tweak things, I'll move onto two teams - Warlocks and Wizards.
You also have to watch your mana levels, the staff disables after a while of using so teamwork should be a big part of it :)