Author Topic: My new weapon animations...?  (Read 1220 times)

Ok, so I've made a weapon for Blockland. Got it put into the add-ons folder and it works fine and plays animations fine. It's just that I want it to play two "firing" animations. So that when you shoot the gun, it not only has a recoil animation, but also a (I'm going to call it a spring lever) spring lever animation, which is the part of some automatic weapons that moves back and forth to chamber a new round. Know what I mean? Essentially I want it to play two animations at once when you fire the gun. And I can't seem to figure it out as I'm new to modelling/coding and whatnot. Any help would be much appreciated, thanks!

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Could you please tell less details and more about how are we supposed to help?

Could you please tell less details and more about how are we supposed to help?
???
Essentially I want it to play two animations at once when you fire the gun. And I can't seem to figure it out as I'm new to modelling/coding and whatnot. Any help would be much appreciated, thanks!

Just animate both actions happening at once and play the single animation.

I'm trying to animate two movements for one animation ("Fire" animation). I want the entire gun to recoil, and a part of the actual gun to move back and forth when it fires. I'm trying to animate both for one animation but it's not working when I export it...

Do I need to group them somehow? Is that possible?

Just make another image state in the script file after the fire state and make sure you have the animations blended

Just make another image state in the script file after the fire state and make sure you have the animations blended

I have tried to do that, another image state that is. Didn't work out for me... Then again I don't quite know how to do that. And I haven't read much about animations being "blended". Should I just look around some more and research or is someone going to be kind enough to explain a bit more/steps to do so?? ;D thanks for all the help thus far!