Author Topic: Guide to creating Static maps?  (Read 1083 times)

I want to model a map, but I don't know how. I have the proper tools. (I think)

You need to make a model of the static map in whatever program you use. The size doesn't matter, nor does the rotation. Export it as a .dts file. Create a static shape datablock and a static shape, with the model as the shapeFile.

You need to make a model of the static map in whatever program you use. The size doesn't matter, nor does the rotation. Export it as a .dts file. Create a static shape datablock and a static shape, with the model as the shapeFile.

in order for collision to work you will have to place convex collision objects each separately named which can be an extremely tedious process for large maps.

What about textures? I don't want a all grey map.

You really don't want to do this.





and c is for create

as in create a model

b is for bump

You really don't want to do this.
The reason why I said that is because static shapes can get glitchy if you make giant maps. Bedroom has a bit of collison errors and raycasting errors. This is due to a max amount (256?) and if you're going to try to make a map, good luck. It's really not worth it making one unless it's a small map. Although small static shape maps can get buggy in the first place.

If you really want to make one it's best to ask the people who made them.