Author Topic: Convincing Blockland to run under WINE  (Read 1059 times)

I am running Blockland via WINE on Debian 8 "Jessie." The game itself actually runs and I am able to select menu options and even enter or host a game. However, as soon as I press a button on the keyboard, whether in the menu or in an actual game, Blockland immediately crashes. Note that this does not apply to mouse events, and was occuring without any add-ons (although add-ons are installed in these logs). The WINE backtrace and console.log are attached.

is this really worth the effort to fix i wonder though. from my understanding wine is notoriously slow when trying to run anything bigger than word or something, and even the really low tier games (eg gang garrison 2) lag a lot

no edit: im just saying it might be more worth your time to make a mac/windows dual boot and not deal with wine. but the bug itself is probably worth looking into

WINE has improved a lot over the years and is now pretty robust if you get it to work. And creating a Windows dual boot does rather ruin the point of running Linux.

is this really worth the effort to fix i wonder though. from my understanding wine is notoriously slow when trying to run anything bigger than word or something, and even the really low tier games (eg gang garrison 2) lag a lot
please stop. it runs fine and most of the time requires no tinkering/etc.



Try using an official PPA to install 1.9. 1.6 (provided by Debian) is heavily out of date.
https://wiki.winehq.org/Debian

forgot to mention, can't edit.
you want winehq-devel.

Wow, that did it! Thank you so much!

Whats stopping you from getting windows/mac

linux tends to run not alot of stuff such as games developed on a windows OS/mac compatible

To somewhat contradict myself here, I understand that linux has become more of a supported OS in recent years, and I have nothing against linux. I personally prefer linux for dedicated server hosting on a low-spec pc and older systems.

To be fair, it would be nice to see a fully-linux compatible Blockland, but the fact remains that many people who run linux for reasonable purposes generally don't use linux for gaming unless they are addicted to some specific game (which probably has a windows version too)

If you ask me, Windows is the best OS you could run Blockland (and many other games) on given the decent hardware (which isn't all that demanding usually, unless running shaders/real-time shadows or intense graphics from *newer* games)

ok but, again
using wine 1.9 (really anything >1.7), blockland runs fine (if not better at times, some intel cards get shaders that can't get them on windows for example).

the only issue that probably doesn't even pertain to blockland is file sorting in menus. hell i think pecon actually fixed that with an addon if i remember right.

there doesn't need to be a fully-linux compatible version of blockland. there's just not enough of a userbase to warrant it (i don't even think the whole "linux users pay more for games" thing applies here either), it would just waste precious time that could be spent on other things.

linux gaming is a thing but it is a very, very small thing. a majority of my steam library is linux-compatible, users aren't usually "addicted to 1 game" as you say lol.

is there benefits to hosting/running bl on wine? i currently use a laptop with windows and linux and i would like to know if there's any reason to not reboot into windows for games

is there benefits to hosting/running bl on wine? i currently use a laptop with windows and linux and i would like to know if there's any reason to not reboot into windows for games

I have hosted using wine for several years now and wrote a small script to make it easier: http://forum.blockland.us/index.php?topic=254544.0

It's quite stable and I can run a 32-player server on my 512Mb RAM machine.

is there benefits to hosting/running bl on wine? i currently use a laptop with windows and linux and i would like to know if there's any reason to not reboot into windows for games
hosting bl on wine can allow it to be headless, taking up less of a footprint overall, user management is much, much easier, clients can SSH directly into their console if a wrapper script to do so is present

i've always said just use whatever OS suits you best, if you're in windows playing games often, stick with windows. avoid the headache if you're not willing to potentially deal with a headache.