Author Topic: Blender Animation Help Needed  (Read 1254 times)

This is my second time using Blender to make weapons for Blockland, and I'm trying to animate something and it's not turning out the way I want it to in-game.

I'm going for a snapping effect for an animation



But then it looks like this in-game and it's not having the snapping animation I wanted



And also when you first equip it the bolt is dislocated before the animation starts



Any help?
« Last Edit: March 06, 2016, 07:28:49 PM by DerpDerp »

We need to see the code you set up for the weapon.

The problem is the animation in blender, the coding is done

Obviously not though.

If you're using my exporter then that's probably the issue, not your animation.

i was having the same problem with the animation being offset in port's exporter as well
you're going to have to save the file as legacy and open it up in blender 2.49b and use the older .dts exporter if you want to have the correct animations
you're also going to have to redo the animation in the older blender too because animations don't cross over between the newer blender and the older blender but at least then it'll work

Obviously not though.
animations are not affected by code other than when they are called in the code.

animations are not affected by code other than when they are called in the code.
I was not aware of the exporter fault which lead me to believe this was caused by faulty animation state setup.