Author Topic: How to improve sound quality of files transmitted to players?  (Read 761 times)

Okay. I've been trying to improve the sound quality of oggs I ripped from Spotify (320kb/s I think),
but everytime I define my custom audio datablocks and play them, it sounds like loving stuff. It sounds like somebody shat into my ears and then put a really cheap set of headphones over my ears, then pissed all over them.
WAVs are out of the question as they are 14mb each (no loving way that's going to be transmitted over a slow connection LOL), MP3's can't be used (also size constraints), and OGGs sound like stuff. (I checked that they are being exported at the highest possible bitrate.)
is there something I'm missing? please help because I want to shove loud noises in a sequential pattern into players ears at a higher quality rather it sounding like I'm trying to load a web-page over dialup.
Am I missing anything?

Should I have the ogg files precached for clients? (Put it in Add-Ons->Music or something)
Or should I start using .wav files?
Either way, thanks.
if your reading this and I've previously been a handicap to you, I'm sorry. I was a dumb 12 year old with a pea-size brain and I was a stuffturd. I am sincerely sorry for what I did and how I acted. I should've known better.

Upload some of your ogg files here, and the datablock definitions.

Blockland can definitely play high quality sounds without problems.

Upload some of your ogg files here, and the datablock definitions.

Blockland can definitely play high quality sounds without problems.
basically this (from pictionary)
Code: [Select]
new audioEmitter(Hi){
is3D = 0;
profile = thing;
referenceDistance = 999999;
maxDistance = 999999;
volume = 0.9;
position = "0 0 0";
};
new audioProfile(thing)
etc etc

I can't get the oggs ATM (private key for my RDP thing was stored on my desktop and it's not acailable right now) but they WERE high quality (and also copyrighted so)

That's not a datablock. You'll need to post the actual files and code for people to figure out what's wrong.

The file being OGG should have nothing to do with it. The bitrate and quality are to blame.

Here's the thing about audio: it doesn't compress well while maintaining quality. So, no matter which format it ends up in, if the file size is your preferred size, it's just gonna sound crappy. If you had the same file in wav or mp3 at the same filesize, they too would sound crappy.

After trimming a song I copy and paste it before I turn it into mono.. I remove the bass completely on the copy and keep the treble while Increase the bass and remove the treble on the original. I play it in mono for tests and then if I have to delete the half of the audio because it's split into two mono's per audio file. And It is high quality. Including good bass.