Author Topic: Seeing a mounted player in First person?  (Read 1234 times)

I'm absolutely spamming this board tonight but it's a new problem in the project and I'm doing something that's never been done before I reckon so I need the help :cookieMonster:

I'm mounting a "player" to the real players right hand to be used as a weapon.
This works for upgrading the weapon / coloring / calling a variety of animations now.
The problem is you can't see the weapon (a playerData) in your hand in first person.
Anyone know what would be causing this? It's fine in third person D:

I've tried renderFirstPerson = true; if that's even a real tagged field, I couldn't find it in playerStandardArmor dump.

If needs be I can just limit the player to third person, it's probably more intuitive with the system anyway, but I'd rather they have the option :(

I think renderFirstPerson only works for when you are first person from that player object and it might be that for some ungodly reason, a mounted shape is considered to be part of your own..?
This is just a wild guess, but have you tried doing renderFirstPerson = true; on the playerData that you are actually controlling yourself?
It is a very odd problem.

I just tried there and I could see my own body in first person but still couldn't see the mounted object. Really really strange, maybe to do with LODs on the model? Is anyone clued up on level of detail / first person rendering?

as a horse or rowboat player can you see your rider in first person if you rotate your view or set your fov really high? i feel like yes but i realize i haven't actually checked.

if not, it may be unfixable.