Author Topic: Milkshape somehow smoothes out model after export  (Read 786 times)

/title
No idea whats causing this.
I created my model in blender, exported to .obj. Imported .obj in milkshape to export it to .dts
How it looks in milkshape

How it looks in blockland after export

what do?

You might need to actually flat-shade your model. You can set different shading options in the 3d view right click context menu.



Set the shading option in the 3d space to 'textured' using the context menu shown above, select your whole model (Shift - A), and using the menu at the top, select 'Vertex' -> 'Unweld' (Ctrl - Shift - W), and re-export ('Torque Game Engine DTS' export is old and doesn't work / breaks stuff, make sure to use the 'Torque DTS Plus' exporter).
« Last Edit: July 08, 2016, 05:24:38 PM by Darksaber2213 »

I was thinking it might be my shader stuff so I set it to shadeless in blender. Ill see how this works out

EDIT: Nope, setting it to flat shaded didnt work
« Last Edit: July 08, 2016, 05:34:16 PM by espio100 »

I was thinking it might be my shader stuff so I set it to shadeless in blender. Ill see how this works out

EDIT: Nope, setting it to flat shaded didnt work
shadeless =/= flatshaded in blender. shadeless is glowing.

look for the actual shading opion that very clearly sets the face shading method to flat and apply it to all faces

I was thinking it might be my shader stuff so I set it to shadeless in blender. Ill see how this works out

EDIT: Nope, setting it to flat shaded didnt work

Setting the setting to flat-shaded only changed how MS3D displays it, not how it's exported.

Did you follow these steps?
... select your whole model (Shift - A), and using the menu at the top, select 'Vertex' -> 'Unweld' (Ctrl - Shift - W), and re-export ...

I'm dumb

I'll do it tomorrow I guess. Locking for now

Set it to flat in blender and exported and it still looks the same
Did the vortex thing in malkshape and it also didnt work

Also the dts plus exporter doesnt work for me. For some reason it only exports the faces on 1 material.

Send me the file for it, I'll export it for you.

Alright.
Altrough I want to know what good export setting I should use for the future
http://download938.mediafire.com/n4eo2bwhzwvg/97d1wmkdz1a2wq6/Berserk_Sword.obj (direct download)

For DTS Plus Exporter settings, you shouldn't have to change anything from it's default values


Mesh and material names can be whatever and LODs can be either -1 or 100

As for the reason why your model is being smoothed when exported is because if you're using Blender, export it as one file type and use Milkshape 3D to import it, chances are that your model's normals aren't gonna be importing correctly if at all, you'll have to do some trial and error nonsense to go from one program to the other

The model looks normal when you first import it because the model has temporary 'facade' normals until you modify the model in any way (i never understood this), that includes exporting it

snip
Milkshape's dts + exporter simply doesnt work for me
Well whatever, luckely ports exporter is a thing!
I did work but ehm...

Its kind of... huge. Well it was huge in the first place but this is like 3 or 4 times bigger than it should
I can probably fix it by making the model smaller tough

EDIT: Fixed
Set size to 0.2 and its the right size now
The only problem is that it doesnt have an animation in 1st person and the model is too high in 1st person but whatever.
Ill plan on giving the model away so someone can actually make a decent script for it because I know batstuff about scripting.
« Last Edit: July 09, 2016, 09:31:23 AM by espio100 »