Yeah, I have the same issue, however, once the Blockland Launcher has finished loading, the Blockland window doesn't show up, causing the game to crash. Here's the log: (NOTE: Very long)
//-------------------------- 7/20/2016 -- 22:00:59 -----
System & Processor Information:
Mac OS X 10.9.5
4.0 GB RAM
1.4 GHz unknown Mac model (4 cores)
x86 Architecture
MMX detected
SSE detected
Math Init:
Installing Standard C extensions
Installing Assembly extensions
Installing SSE extensions
Input Init:
Video Init:
Accelerated OpenGL display device detected.
Blockland v21m build 1984
Module Directory: /Users/DaleRaider/Library/Application Support/Steam/steamapps/common/Blockland
Profile Path: /Users/DaleRaider/Library/Application Support/Steam/steamapps/common/Blockland
Total Ram: 4096 MB
OS: OSX 10.11.5 r199506
--------- Parsing Arguments ---------
argc = 4
argv[2] = -noconsole
argv[3] = -steam
Parsing command line arguments: -noconsole -steam
Error opening zip (Add-Ons/GameMode_Blockheads_#D984EC.zip), need to handle this better...
Error opening zip (Add-Ons/GameMode_Ninja_Jump_#D98500.zip), need to handle this better...
--------- Loading Common ---------
Error opening zip (Add-Ons/GameMode_Blockheads_#D984EC.zip), need to handle this better...
Error opening zip (Add-Ons/GameMode_Ninja_Jump_#D98500.zip), need to handle this better...
Loading compiled script base/main.cs.
Loading compiled script base/client/defaults.cs.
Loading compiled script base/server/defaults.cs.
Executing config/client/prefs.cs.
Executing config/server/prefs.cs.
Loading compiled script base/server/defaultAddOnList.cs.
Loading compiled script base/server/defaultMusicList.cs.
--------- Loading MODS ---------
--------- Initializing Base ---------
Loading compiled script base/client/init.cs.
Loading compiled script base/server/init.cs.
Loading compiled script base/client/canvas.cs.
Loading compiled script base/client/audio.cs.
--------- Initializing Base: Server ---------------------
Initializing steamAPI...
SteamAPI initialization successful, allocating steam objects
Steam initialized...
Steam unlock successful, will use Steam authentication
Loading compiled script base/server/mainServer.cs.
Loading compiled script base/server/scripts/game.cs.
--------- Initializing Base: Client ---------------------
Loading compiled script base/client/message.cs.
Loading compiled script base/client/mission.cs.
Loading compiled script base/client/missionDownload.cs.
Loading compiled script base/client/actionMap.cs.
Activating the OpenGL display device...
Activating the OpenGL display device...
Cleaning up the display device...
>> Attempting to change display settings to windowed 1344x840x32@60Hz...
Created new window for GL [1344 x 840].
port = 14016992
Successfully set up AGL windowed support [1344 x 840]
doesn't need to ressurect
saved prefs
OpenGL driver information:
Vendor: Intel Inc.
Renderer: Intel HD Graphics 5000 OpenGL Engine
Version: 2.1 INTEL-10.14.66
OpenGL Init: Enabled Extensions
ARB_multitexture (Max Texture Units: 8)
EXT_texture_env_combine
EXT_packed_pixels
EXT_fog_coord
ARB_texture_compression
EXT_texture_compression_s3tc
(ARB|EXT)_texture_env_add
EXT_texture_filter_anisotropi c (Max anisotropy: 16.000000)
WGL_EXT_swap_control
GL_ARB_vertex_buffer_object
ARB_occlusion_query
OpenGL Init: Disabled Extensions
EXT_paletted_texture
EXT_compiled_vertex_array
NV_vertex_array_range
3DFX_texture_compression_FXT1
ATI_FSAA
Video::setDevice - activate call done
Video::setDevice - resetting canvas
Resetting Canvas...
OpenAL Driver Init:
OpenAL
Vendor: Any
Version: OpenAL 1.2
Renderer: Software
Extensions:
Loading compiled script base/client/scripts/allClientScripts.cs.
Activating package: CanvasCursor
Loading compiled script base/client/ui/allClientGuis.gui.
Executing config/client/config.cs.
--------- Loading Client Add-Ons ---------
Client checking Add-On: GameMode_Tutorial
Loading Add-On: GameMode_Tutorial (CRC:-2066542589)
Executing Add-Ons/GameMode_Tutorial/client.cs.
Executing add-ons/GameMode_Tutorial/tutorialCompletedGui.gui.
Client checking Add-On: Bot_Hole
Loading Add-On: Bot_Hole (CRC:762734326)
Executing Add-Ons/Bot_Hole/client.cs.
Executing Add-Ons/Bot_Hole/wrenchBotDlg.gui.
Executing Add-Ons/Bot_Hole/wrenchBotDlg.cs.
Activating package: ClientBotHolePackage
Binding server port to default IP
UDP initialized on port 64932
Error opening zip (Add-Ons/GameMode_Blockheads_#D984EC.zip), need to handle this better...
Error opening zip (Add-Ons/GameMode_Ninja_Jump_#D98500.zip), need to handle this better...
ResManager::openFileForWrite - failed to create path for "base/data/shapes/player/decal.ifl"
ResManager::openFileForWrite - failed to create path for "base/data/shapes/player/face.ifl"
Starting client steam authentication...
Engine initialized...
Received stats and achievements from Steam
Executing config/client/avatarColors.cs.
Loading object base/data/shapes/player/m.dts
Authentication: SUCCESS
ResManager::openFileForWrite - failed to create path for "config/client/prefs.cs"
Unable to open file 'config/client/prefs.cs for writing.
ResManager::openFileForWrite - failed to create path for "config/client/config.cs"
Unable to open file 'config/client/config.cs' for writing.
ResManager::openFileForWrite - failed to create path for "config/server/prefs.cs"
Unable to open file 'config/server/prefs.cs for writing.
ResManager::openFileForWrite - failed to create path for "config/server/prefs.cs"
Unable to open file 'config/server/prefs.cs for writing.
ResManager::openFileForWrite - failed to create path for "config/server/prefs.cs"
Unable to open file 'config/server/prefs.cs for writing.
ResManager::openFileForWrite - failed to create path for "config/server/prefs.cs"
Unable to open file 'config/server/prefs.cs for writing.
ResManager::openFileForWrite - failed to create path for "config/server/prefs.cs"
Unable to open file 'config/server/prefs.cs for writing.
ResManager::openFileForWrite - failed to create path for "config/client/prefs.cs"
Unable to open file 'config/client/prefs.cs for writing.
Executing config/server/prefs.cs.
Stored stats for Steam
Exporting server prefs
ResManager::openFileForWrite - failed to create path for "config/server/prefs.cs"
Unable to open file 'config/server/prefs.cs for writing.
ResManager::openFileForWrite - failed to create path for "config/server/prefs.cs"
Unable to open file 'config/server/prefs.cs for writing.
ResManager::openFileForWrite - failed to create path for "config/server/prefs.cs"
Unable to open file 'config/server/prefs.cs for writing.
ResManager::openFileForWrite - failed to create path for "config/server/prefs.cs"
Unable to open file 'config/server/prefs.cs for writing.
ResManager::openFileForWrite - failed to create path for "config/server/prefs.cs"
Unable to open file 'config/server/prefs.cs for writing.
Exporting client prefs
ResManager::openFileForWrite - failed to create path for "config/client/prefs.cs"
Unable to open file 'config/client/prefs.cs for writing.
Exporting client config
ResManager::openFileForWrite - failed to create path for "config/client/config.cs"
Unable to open file 'config/client/config.cs' for writing.
Shutting down the OpenGL display device...
Cleaning up the display device...
Killing the texture manager...
Making sure the rendering context is not current...
Deleting the rendering context...
Destroying the window...