Author Topic: Rabbot32's old-school Boss-Battles  (Read 2158 times)

o stuffto he gon do it

Welcome one and all to another 'boss-battles' game. Difference between this one and the others is that it runs on older rules, rules based on the rules that governed the first boss-battles. I think. I have no loving idea, it's the old one, mmk?

The rules (not subject to change)(subject to change):
Every person gets two characters. You don't have to use both.

A character MUST have a card made. EX below.

A character can have four 'special' moves. Special moves are moves that are unique to your character or just a action you want to repeat, like completely emptying their gun.

A character can have two 'charge' moves. Charge moves are moves that your character has to give up half of their turn to do, such as loading different ammo into their gun.

A character can have one 'giga-hyper-forget-death-kill-everyone' move. Your character goes balls-to-the-wall and lays waste, but takes upwards of two entire turns to charge.

Any move that doesn't fall within the other categories is a 'bland' move, 'bland' moves can be anything that doesn't fall under 'special move' territory. Feats of strength such as lifting cars are not accepted unless your character is strong as stuff, but that'll be a case-by-base basis.

You may perform two attacks per-turn, but if you're charging your GHFDKE that turn is dedicated to doing just that regardless of what you're doing.

Any form of healing move is a 'charge' move, unless your GHFDKE is some form of hyper-heal.

Don't be stupid when making your character. One-hit KO moves are not acceptable, same for anything that breaks the game. Things that break the game will be judged on a case-by-case basis.
Character sheet:

Code: [Select]
Name: Duh.
Status: A short quip about how you're doing.
Special moves: Moves signature to your character, name your move and follow with a short description.
Charge moves: Same as before.
GHFDKE: Same as before.
'Quote' (if you want one)

EX character sheet:
Code: [Select]
Name: Roger Patterson
Status: Alive and ready to fight
Special moves: 'Blaze Away'. Roger pulls his revolver out and empties it at the enemy.
'Detective's dramatic punch'. Roger throws an overdramatic swing with all of his momentum behind it. Causes enemy to stagger.
'Write that down'. Roger notes a weakness about the enemy and scribble's it down before sharing it with team mates.
'Point-blank shot'. Roger smashes the barrel of his gun into the enemy before firing at point-blank range.
Charge moves: 'Hot load'. Roger reloads his revolver with high-velocity ammo.
'Makeshift medic'. Roger does what he can to heal a friend.
GHFDKE: 'Old times'. Roger pulls a tommy gun out of his coat and lets lose til' it goes click.
"Out with the new, in with the old!"

First boss coming tomorrow.
« Last Edit: August 15, 2016, 06:03:35 AM by Rabbot32 »

Characters.

Nicepoint:
Code: [Select]
Name: Nicepoint
Status: Cancer
Special Moves:
"Piercing Kick" a powerful and armor piercing kick.
"Shocker" another kick move, but this kick causes an explosion and has the possibility of stunning the enemy.
"Observe" a move that adds a buff to all players. By observing the boss, Nicepoint can warn players about the boss' attacks and increases the chance of other players dodging the attack.
"Reflect" if the boss is using a special attack, then this move will protect Nicepoint from the attack and possibly even relfect it back at the boss.
Charge moves:
"High Jump" is performed by jumping to stratosphere and falling down with terminal velocity and dealing heavy damage to the boss by stomping on their head.
"Hivemind" a powerful mind-trick that increases all players damage and dodging ability for the duration of one turn.
GHFDKE:
"Pulsar Kick" a super powerful kick that causes heavy piercing and explosive damage.
Quote: "Vittu, saatana, perkele"

cooolguy32:
Code: [Select]
Name: NovaStar
Status: Bored
Special moves:
"Hell Blazer" Nova pulls out his gun and shoots out 8 fiery bullets.
"Hassou Tobi" Nova uses his Darksteel sword and swiftly cuts through the enemy 5 times.
"Heat Riser" Increases 1 ally's Attack, Defense and Hit/Evasion rate for 3 turns.
"Star Shield" Increases 1 ally's defense and may have a chance of reflect.
Charge moves: "NovaCharger" Charges up a powerful blast that may leave the enemy dizzy
"Star Shooter" Nova pulls out his gun and shoots out a Star
GHFDKE: "StarNova" Nova runs at the enemy at lightspeed with his StarSword and goes right through the enemy.
Quote "Stop."

Space 1255:
Name: Space1255
Code: [Select]
Status: Sleepu.
Special moves:
Soccer Series:
Plasma Tornado: Kick the ball in the air, do a horizontal spin, and kick the ball.
Shocking Twist: Twist around the opponent and launch a shot at them.
Spiral Shot: I do some flips and whatnot and shoot the ball at the enemy.
Volleyball Series:
Grand Spike: A hard spike.
Other attacks:
Basic martial arts-themed attacks.
Charge moves:
Soccer Series: Mini Nuke Blast: A ball is kicked with the force of a mini nuke.
Martial Arts: Super Spinning Zephyr Kick: I create a tornado and kick the enemy more or less.
GHFDKE: God Hand: Nullifies all damage dealt to allies for the phase.
'Quote': "Leeeets PAAARTYYYY!!!"
« Last Edit: August 15, 2016, 05:53:03 PM by Rabbot32 »

Code: [Select]
Name: Nicepoint
Status: Cancer
Special Moves:
"Piercing Kick" a powerful and armor piercing kick.
"Shocker" another kick move, but this kick causes an explosion and has the possibility of stunning the enemy.
"Observe" a move that adds a buff to all players. By observing the boss, Nicepoint can warn players about the boss' attacks and increases the chance of other players dodging the attack.
"Reflect" if the boss is using a special attack, then this move will protect Nicepoint from the attack and possibly even relfect it back at the boss.
Charge moves:
"High Jump" is performed by jumping to stratosphere and falling down with terminal velocity and dealing heavy damage to the boss by stomping on their head.
"Hivemind" a powerful mind-trick that increases all players damage and dodging ability for the duration of one turn.
GHFDKE:
"Pulsar Kick" a super powerful kick that causes heavy piercing and explosive damage.
Quote: "Vittu, saatana, perkele"

Code: [Select]
Name: NovaStar
Status: Bored
Special moves:
"Hell Blazer" Nova pulls out his gun and shoots out 8 fiery bullets.
"Hassou Tobi" Nova uses his Darksteel sword and swiftly cuts through the enemy 5 times.
"Heat Riser" Increases 1 ally's Attack, Defense and Hit/Evasion rate for 3 turns.
"Star Shield" Increases 1 ally's defense and may have a chance of reflect.
Charge moves: "NovaCharger" Charges up a powerful blast that may leave the enemy dizzy
"Star Shooter" Nova pulls out his gun and shoots out a Star
GHFDKE: "StarNova" Nova runs at the enemy at lightspeed with his StarSword and goes right through the enemy.
Quote "Stop."
« Last Edit: August 15, 2016, 03:37:11 AM by cooolguy32 »

Added to the list. Games will begin once three players are ready to rumble.
Might start late though. I have to work on my house tomorrow.

forget it, we're starting now.
Boss number first:
RAMPAGING MUPPET

Health: 100/100
Armor: 0/0
Status effects: None


Code: [Select]
Name: Space1255
Status: Sleepu.
Special moves:
Soccer Series:
Plasma Tornado: Kick the ball in the air, do a horizontal spin, and kick the ball.
Shocking Twist: Twist around the opponent and launch a shot at them.
Spiral Shot: I do some flips and whatnot and shoot the ball at the enemy.
Volleyball Series:
Grand Spike: A hard spike.
Other attacks:
Basic martial arts-themed attacks.
Charge moves:
Soccer Series: Mini Nuke Blast: A ball is kicked with the force of a mini nuke.
Martial Arts: Super Spinning Zephyr Kick: I create a tornado and kick the enemy more or less.
GHFDKE: God Hand: Nullifies all damage dealt to allies for the phase.
'Quote': "Leeeets PAAARTYYYY!!!"




Code: [Select]
Name: failbros2
Status: ready to attack
Special moves:
Magical Multishot: Fires multiple magic balls that are useful for eliminating multiple enemies.
Ice Barricade: Creates a magical ice wall that blocks attacks.
Seedshot: Fires rapid fire seeds.
Light Heal: Heals a selected ally.
Charge moves:
Blue Fire: Buffs any ally's fire attack for 1 phase.
Dark Punch: Concentrates dark energy, then calls in an invisible being to hit it with a punch.
GHFDKE:
Obliterate Missiles: Charges Dark energy in the form of rockets, very innacurate but if it hits, will deal massive damage.