Since you're around, I've got two codes I'd like you to decipher.
%newpos = vectorAdd(%pos,vectoradd(vectorscale(%normal,0.22),"0 0 -0.03"));
and
if(isobject(containerFindFirst($TypeMasks::FxBrickObjectType,vectoradd(%newbrick.getposition(),"0 0 0.2"),0.2,0.2,0.25))&&!isobject(containerFindNext()))%newbrick.settransform(vectoradd(%newbrick.getposition(),"0 0 0.2"));
I'm stumped.
EDIT: It might note-worthy to say that this is in an ::onCollision function