Author Topic: Making Hats for Hatmod  (Read 5699 times)

Probably because you forgot to save scale. Press Ctrl+A when you have your object highlighted and click one of those and check all the boxes on the left (Location, Rotation, Scale).

Probably because you forgot to save scale. Press Ctrl+A when you have your object highlighted and click one of those and check all the boxes on the left (Location, Rotation, Scale).
It's the model, but it's untextured and floating.


post the .blend file
Okay.
https://www.dropbox.com/s/n3kyg0t6w7oi0e3/SimonSays.zip?dl=0

Couple of things:
1) To define what textures go on what faces, you adjust the material name of the material (capitalization does not matter) applied to a face of the model. GIF
You can have multiple materials per mesh, and assign them on a per-face basis. This means you dont need a single mesh object for every different color you want to include in a model. Me giving the material a color was optional - its just to show it better in blender. Ports exporter has an option to auto-export 16x16 png material images based on the materials assigned to the faces, though.

To quickly join mesh objects together, select each one of them and do ctrl-j with the mouse hovering over the 3d view. this will combine all the meshes (and any materials) into the last selected mesh object.
GIF. I also show you how to change the rendering mode - I did that in the last gif but didn't show it.

2) I probably should have uploaded this earlier, but here's a positioning reference model you can use for Hatmod specifically. Import the .obj into whatever file you need it in. I forgot I had it lol.

After repositioning and rescaling your model relative to the head, ctrl-a apply location/rotation/scale. Here's a gif of me doing it, but I'm pretty sure you know how to do this already.
« Last Edit: February 07, 2017, 05:17:52 AM by Conan »

No matter what, it never changes even after I did everything you told me to do.
Could you try to send me the modified .blend file? I want to see if there's any difference.


woops, forgot. here let me redo it and post it.

edit: here you go https://puu.sh/tTqm6/984982ed49.zip
« Last Edit: February 08, 2017, 01:39:54 AM by Conan »

woops, forgot. here let me redo it and post it.

edit: here you go https://puu.sh/tTqm6/984982ed49.zip
Thanks, but is there a way I can make the outline color darker without changing the white tile?

Thanks, but is there a way I can make the outline color darker without changing the white tile?
Yes, just make a new material for it. Hit the plus in the materials menu, then select the new material slot and create a new material. Then with the outline's faces selected, assign the material to it.

Yes, just make a new material for it. Hit the plus in the materials menu, then select the new material slot and create a new material. Then with the outline's faces selected, assign the material to it.
Thanks, this helped a lot! I'm on my way to send this to Crown...