Author Topic: Monstrum sound files not executing properly?  (Read 701 times)

The sound files for my Monstrum game are not executing properly.

Because the sound file is private, all I can do is post the code, and what other things look like.

All of the hunter's (a monster) sound files can be seen in game, but don't make a sound.

AudioProfile declaration code:

datablock AudioProfile(Monstrum_Sounds)
{
   filename = "./Monstrum_Sounds.wav";
   description = AudioClosest3d;
   preload = false;
};


Coding differences between sounds that work and do not:

datablock AudioProfile(BruteAttack11 : Monstrum_Sounds)
{
   filename = "./BruteAttack11.wav";
};


^^This file executes properly, it can be heard in game

vv This file(and all of the other hunter sounds) doesn't execute properly, it can be seen in game, but doesn't play a sound

datablock AudioProfile(ENV_HunterBigRoar_00 : Monstrum_Sounds)
{
   filename = "./ENV_HunterBigRoar_00.wav";
};


Other information:

All sounds are mono
All sounds are wavs (32)

Anyone know what is going on here?

they had to be 16 bit

forget

locking