Author Topic: Game Crashing  (Read 1834 times)


Code: [Select]
ERROR: Brick datablock "brickzoneAirventData" has the same uiname as "contentBrickAirVent" (Air Vent) - removing.
BackTrace: ->ServerSettingsGui::clickLaunchGame->createServer->[BLPrefSaveLoadPackage]onServerCreated->onServerCreated->verifyBrickUINames


ERROR: Brick datablock "brickGarageDoorData" has the same uiname as "contentBrickGarageDoor" (Garage Door) - removing.
BackTrace: ->ServerSettingsGui::clickLaunchGame->createServer->[BLPrefSaveLoadPackage]onServerCreated->onServerCreated->verifyBrickUINames


ERROR: Brick datablock "Brick3x3x1data" has the same uiname as "brick3x3fData" (3x3F) - removing.
BackTrace: ->ServerSettingsGui::clickLaunchGame->createServer->[BLPrefSaveLoadPackage]onServerCreated->onServerCreated->verifyBrickUINames

[...]

ERROR: Brick datablock "brick3x10x3Data" has the same uiname as "brick3x10x3BrickData" (3x10) - removing.
BackTrace: ->ServerSettingsGui::clickLaunchGame->createServer->[BLPrefSaveLoadPackage]onServerCreated->onServerCreated->verifyBrickUINames


ERROR: Brick datablock "brick3x12x3Data" has the same uiname as "brick3x12x3BrickData" (3x12) - removing.
BackTrace: ->ServerSettingsGui::clickLaunchGame->createServer->[BLPrefSaveLoadPackage]onServerCreated->onServerCreated->verifyBrickUINames


ERROR: Brick datablock "brick3x16x3Data" has the same uiname as "brick3x16x3BrickData" (3x16) - removing.
BackTrace: ->ServerSettingsGui::clickLaunchGame->createServer->[BLPrefSaveLoadPackage]onServerCreated->onServerCreated->verifyBrickUINames

try removing duplicate brick packs?

Code: [Select]
ERROR: Brick datablock "brickzoneAirventData" has the same uiname as "contentBrickAirVent" (Air Vent) - removing.
BackTrace: ->ServerSettingsGui::clickLaunchGame->createServer->[BLPrefSaveLoadPackage]onServerCreated->onServerCreated->verifyBrickUINames


ERROR: Brick datablock "brickGarageDoorData" has the same uiname as "contentBrickGarageDoor" (Garage Door) - removing.
BackTrace: ->ServerSettingsGui::clickLaunchGame->createServer->[BLPrefSaveLoadPackage]onServerCreated->onServerCreated->verifyBrickUINames


ERROR: Brick datablock "Brick3x3x1data" has the same uiname as "brick3x3fData" (3x3F) - removing.
BackTrace: ->ServerSettingsGui::clickLaunchGame->createServer->[BLPrefSaveLoadPackage]onServerCreated->onServerCreated->verifyBrickUINames

[...]

ERROR: Brick datablock "brick3x10x3Data" has the same uiname as "brick3x10x3BrickData" (3x10) - removing.
BackTrace: ->ServerSettingsGui::clickLaunchGame->createServer->[BLPrefSaveLoadPackage]onServerCreated->onServerCreated->verifyBrickUINames


ERROR: Brick datablock "brick3x12x3Data" has the same uiname as "brick3x12x3BrickData" (3x12) - removing.
BackTrace: ->ServerSettingsGui::clickLaunchGame->createServer->[BLPrefSaveLoadPackage]onServerCreated->onServerCreated->verifyBrickUINames


ERROR: Brick datablock "brick3x16x3Data" has the same uiname as "brick3x16x3BrickData" (3x16) - removing.
BackTrace: ->ServerSettingsGui::clickLaunchGame->createServer->[BLPrefSaveLoadPackage]onServerCreated->onServerCreated->verifyBrickUINames

try removing duplicate brick packs?

Do you know which packs specifically?

brick packs are not the issue

what happens just before crash? can you replicate it reliably? if yes, please run a trace starting just before you cause the crash to happen, then post the console log. it seems to be crashing on someone spawning after joining

brick packs are not the issue

what happens just before crash? can you replicate it reliably? if yes, please run a trace starting just before you cause the crash to happen, then post the console log. it seems to be crashing on someone spawning after joining

Cannot be replicated reliably. First time was when I used the duplicator ctrl+x function on the cube mountain I built so I could replace it with modter, second time was when I was about to do the same thing but created a mirror plane to trim off extra ramps on the new carrier I'm building. Third time, I very mildly used duplicator (duped max of 20-30 bricks) and used hammer instead of ctrl+x, everything was going fine, and when I was putting some railing down manually I saw that right before the game crashed someone spawned. Other Possible factors: outdated slayer, spawn not being loaded, and console spam (cause of console spam was removed with help of a different coder).

if it happens again post the console log. do you use any modified blockland.exe, like the dll loader? its known to be less stable than the vanilla .exe

thought you meant that was the log of a crash

and is the game actually crashing, or just freezing for a while?
any errors in the console when it does crash?

if it happens again post the console log. do you use any modified blockland.exe, like the dll loader? its known to be less stable than the vanilla .exe

No I do not.

thought you meant that was the log of a crash

and is the game actually crashing, or just freezing for a while?
any errors in the console when it does crash?

Complete crashing. I waited up to 20 minutes to see if it was freezing. No error messages were visible when I tabbed over to the console log.

Complete crashing. I waited up to 20 minutes to see if it was freezing. No error messages were visible when I tabbed over to the console log.
are you sure you didnt accidentally select a character or something on the console? if anything is selected the console will cease to progress and freeze the game, if anything attempts to echo to the console


are you sure you didnt accidentally select a character or something on the console? if anything is selected the console will cease to progress and freeze the game, if anything attempts to echo to the console



Nope I'm sure I didn't. Going to test game out right now.