not possible as far as i know. you'll have to rely on calling playThread(shiftUp) and playthread(shiftDown) at specific intervals
This sounds a bit hacky, but it may be my only option. Do you have some example code I could see?
This may only work on weapons that have their animations built into their DTS, but maybe try increasing the value of the stateTimeoutValue in the weapon image's state that calls the playThread command
This is ot the case with my tool. I am just using the standard
brickweapon.dts. As far as I know, there are no animations built into this DTS. Correct me if I'm wrong.
depending on what you need it for, you could potentially change the server timescale for when the animation plays
would work for a cutscene, but wouldn't recommend it for a weapon animation in a TDM..
This would not work. This item is intended for use in DMs, TDMs, etc.
I wish you could change animation speeds on player animations
It's a bit strange that you can't, honestly.