Author Topic: Brick Missing Faces  (Read 2716 times)

In blender you can make faces use an unlimited number of verticies. Even if the exporter triangulates the faces, if the face it's trying to triangulate has more than 4 verticies, it simply makes the face not render. I've experienced this multiple times while making my bricks, so don't go telling me I'm wrong lol
i've also used it multiple times when exporting bricks and i've never noticed the issue

i've also used it multiple times when exporting bricks and i've never noticed the issue
Which modelling program are you using / which exporter? I'm talking about Blender and Demain's .blb exporter


probably cause normals, smooth shading, and ngons. you can triangulate it all in demians and the faces should show up

google checking and fixing normals, its a big part of modeling and you should learn about it

It's working now, and I've found out what I was doing wrong. Thanks!