Author Topic: Projectile Collision Problem (And Vehicle Turrets)  (Read 843 times)

Ace

I've recently been working on a new vehicle, and everything has been going smoothly, except for one major problem I can't seem to figure out. The player collides with the model just fine, and it was a collision box fitted to it. However, when a projectile is fired at the vehicle, it passes right through, doing no damage whatsoever. This is also the same issue when the vehicle flips over and one tries to use the hammer to flip it back up. No weapon of any kind has an effect on the vehicle. Would anyone kindly help me with this issue?
« Last Edit: June 14, 2008, 01:59:59 AM by Ace »

The collision mesh can't be concave

(I forget if this is the word for it, but it sounds right..)

Ace

Problem solved, thanks Bushi.

There's another issue I'm having with the vehicle moving from the spawn. It's an air vehicle, but for some reason, half the time it decides to stick to the ground where it's at and doesn't move at all. You've got to use the admin cam to get it up into the air. Suggestions?
« Last Edit: June 13, 2008, 10:02:47 PM by Ace »

Ace

Sorry for double-posting, but this is the only way to really get people to read it.

I am making an attempt to have rockets shoot out of two cannons on my plane when a key is pressed, preferably the space bar. I have no idea how to go about doing this. I want the cannons to fire at the same time, and they are supposed to be attached to mountpoints 2 and 3. I am also unsure of what to assign the mountpoints 2 and 3 to if I go about doing this. A little bit of advice and a push in the right direction would be greatly appreciated.