wait i opened console on it and i think it works now
wut i found in console
Macintosh-2:~ JR$ /Users/JR/Desktop/The\ super\ file/editor.command ; exit;
Console Initialized.
% --------- Loading Common ---------
Loading compiled script base/main.cs.
Loading compiled script base/client/defaults.cs.
Loading compiled script base/server/defaults.cs.
Executing config/client/prefs.cs.
Executing config/server/prefs.cs.
--------- Loading MODS ---------
Executing editor/main.cs.
Activating package: editor
--------- Initializing Base ---------
Loading compiled script base/client/init.cs.
Loading compiled script base/server/init.cs.
Loading compiled script base/data/init.cs.
Loading compiled script base/client/canvas.cs.
Loading compiled script base/client/audio.cs.
--------- Initializing Base: Server ---------
Loading compiled script base/server/mainServer.cs.
Loading compiled script base/server/scripts/game.cs.
--------- Initializing Base: Client ---------
Loading compiled script base/client/message.cs.
Loading compiled script base/client/mission.cs.
Loading compiled script base/client/missionDownload.cs.
Loading compiled script base/client/actionMap.cs.
Activating the OpenGL display device...
Activating the OpenGL display device...
Cleaning up the display device...
>> Attempting to change display settings to windowed 800x600x32@60Hz...
Created new window for GL [800 x 600].
Successfully set up AGL windowed support [800 x 600]
OpenGL driver information:
Vendor: ATI Technologies Inc.
Renderer: ATI Radeon X1600 OpenGL Engine
Version: 2.0 ATI-1.5.28
OpenGL Init: Enabled Extensions
ARB_multitexture (Max Texture Units: 8)
EXT_compiled_vertex_array
EXT_texture_env_combine
EXT_packed_pixels
EXT_fog_coord
ARB_texture_compression
EXT_texture_compression_s3tc
(ARB|EXT)_texture_env_add
EXT_texture_filter_anisotropi c (Max anisotropy: 16.000000)
WGL_EXT_swap_control
ATI_FSAA
GL_ARB_vertex_buffer_object
ARB_occlusion_query
OpenGL Init: Disabled Extensions
EXT_paletted_texture
NV_vertex_array_range
3DFX_texture_compression_FXT1
OpenAL Driver Init:
OpenAL
Vendor: Any
Version: OpenAL 1.2
Renderer: Software
Extensions:
Loading compiled script base/client/scripts/allClientScripts.cs.
Activating package: CanvasCursor
Loading compiled script base/client/ui/allClientGuis.gui.
Executing config/client/config.cs.
--------- Loading Client Add-Ons ---------
Client checking add-on Add-Ons/Script_IGSO/client.cs
Loading Add-On "Script_IGSO"
Executing Add-Ons/Script_IGSO/client.cs.
--------- Initializing IGSO Client ---------
Executing Add-Ons/Script_IGSO/Igso.cs.
Executing Add-Ons/Script_IGSO/Msg.cs.
Activating package: IGSOMsg
Executing Add-Ons/Script_IGSO/UI.gui.
Executing Add-Ons/Script_IGSO/Saves/Colors.cs.
Executing Add-Ons/Script_IGSO/Saves/Prefs.cs.
Loading IGSO Color List...
Loading IGSO Settings List...
Setting IGSO Button Colors...
Client checking add-on Add-Ons/Script_FFC/client.cs
Loading Add-On "Script_FFC"
Executing Add-Ons/Script_FFC/client.cs.
Activating package: FFCClient
Client checking add-on Add-Ons/Gamemode_zombie/client.cs
Loading Add-On "Gamemode_zombie"
Executing Add-Ons/Gamemode_zombie/client.cs.
Executing Add-Ons/Gamemode_zombie/ZombieMiniGameGui.gui.
Executing Add-Ons/Gamemode_zombie/Zombieclient.cs.
Activating package: ZombieClientOverwrite
Binding server port to default IP
UDP initialized on port 0
--------- Initializing MOD: Editor ---------
Executing editor/editor.cs.
Executing editor/particleEditor.cs.
Executing editor/GuiEditorGui.gui.
Executing editor/ParticleEditor.gui.
Engine initialized...
Authentication: SUCCESS
Add-Ons/Script_IGSO/Msg.cs (39): Unable to find object: 'MessagesList' attempting to call function 'getRowTextById'
<input> (0): Unable to find function shutDown
Exporting server prefs
Exporting client prefs
Exporting client config
Add-Ons/Script_IGSO/Msg.cs (39): Unable to find object: 'MessagesList' attempting to call function 'getRowTextById'
<input> (0): Unable to find function shutDown
Exporting server prefs
Exporting client prefs
Exporting client config
Shutting down the OpenGL display device...
Cleaning up the display device...
Killing the texture manager...
Making sure the rendering context is not current...
Deleting the rendering context...
Destroying the window...
logout
[Process completed]