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Topic: OnHitWater (Read 501 times)
Kunit
October 13, 2008, 07:21:27 PM
Is there a function for somthing like OnProjectileCollisionWater?
So you could this as an example.
Code:
[Select]
Onhitwater MessageClient"You got a fishy YAY!"
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Last Edit: October 13, 2008, 07:26:02 PM by Kunit_Yo
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Ephialtes
October 13, 2008, 07:29:42 PM
You could setup a weapon that uses a raycast instead of a projectile and then use a typemask for water blocks and physical zones.
Kunit
October 13, 2008, 08:03:37 PM
Confusing but ok.
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OnHitWater