Author Topic: OnHitWater  (Read 501 times)

Is there a function for somthing like OnProjectileCollisionWater?

So you could this as an example.
Code: [Select]
Onhitwater MessageClient"You got a fishy YAY!"
« Last Edit: October 13, 2008, 07:26:02 PM by Kunit_Yo »

You could setup a weapon that uses a raycast instead of a projectile and then use a typemask for water blocks and physical zones.