Author Topic: [Tutorial] Flat-Shading Models in MilkShape 3D  (Read 17266 times)

Should be Stickied. Bump for great justice.
I need help, how do i make those things like 'black50.pgn' and stuff and how will it know witch color goes where?

I need help, how do i make those things like 'black50.pgn' and stuff and how will it know witch color goes where?
Those textures should be included with other add-ons that came with the game (like the weapon_gun and weapon_rocketL)

And the answer to your second question is, it won't. Do the following:

1- Make a folder, name it the final name you'll be giving to your add-on, like weapon_grenadelauncher (not case sensitive so go ahead and put caps wherever)

2- Put the textures mentioned in the first post in that folder, or atleast the ones you plan on using.

3- Go in MS3D, flatshade, yada yada yada, then assign the textures to your model FROM the folder you just made up. From here on, don't change the folder name.

4- Extract your model, put it in the folder, then put all the other ressources you need in the folder and zip it up properly.

The point is, the model does not save the texture itself, rather it saves the LOCATION. Changing the name of the location will undoubtedly cause your model to fail to locate the texture, and no texture will be loaded in-game.

Those textures should be included with other add-ons that came with the game (like the weapon_gun and weapon_rocketL)

And the answer to your second question is, it won't. Do the following:

1- Make a folder, name it the final name you'll be giving to your add-on, like weapon_grenadelauncher (not case sensitive so go ahead and put caps wherever)

2- Put the textures mentioned in the first post in that folder, or atleast the ones you plan on using.

3- Go in MS3D, flatshade, yada yada yada, then assign the textures to your model FROM the folder you just made up. From here on, don't change the folder name.

4- Extract your model, put it in the folder, then put all the other ressources you need in the folder and zip it up properly.

The point is, the model does not save the texture itself, rather it saves the LOCATION. Changing the name of the location will undoubtedly cause your model to fail to locate the texture, and no texture will be loaded in-game.
ok so where do i open the textures? what button do i press? and do i have to name the materials differently like if i have something called 'black50' do i change the material's name to black50?
« Last Edit: November 04, 2008, 06:14:30 PM by g12345389 »

ok i did but it don't work, it can be checked on add-ons list but when i got in to game it not in wrenhc drop down menu, please help! Link:http://www.mediafire.com/?sharekey=2769ab7d8f296624d2db6fb9a8902bda

I am not downloading that. Make a new topic to ask for help for this and post the Script, it's a script error.

Edit: You already have your own topic actually, post the error in there.
« Last Edit: November 08, 2008, 01:16:58 PM by Muffinmix »

Now I can't see my model ingame.

I am not downloading that. Make a new topic to ask for help for this and post the Script, it's a script error.

Edit: You already have your own topic actually, post the error in there.
ok, i just did