Author Topic: Easily getting vehicles to shoot on click.  (Read 4853 times)

Hope you don't mind all these suggestions, but could you possably add a bullet spread variable?

and also, could you add animation capabilities?

Hope you don't mind all these suggestions, but could you possably add a bullet spread variable?
I don't mind all the suggestions, but this is a pretty hard one. :/
I'm not really what you call good in vector math.

and also, could you add animation capabilities?
For this, I don't know anything about model animation at all.
Might look it up.

installation? i don't have a clue on what to do.
« Last Edit: November 24, 2008, 02:19:49 PM by paulenn »

Then you probably shouldn't use it.

For this, I don't know anything about model animation at all.
Might look it up.

Just use playThread

Putting the code on the biplane.

WWII Dogfight anyone?

Ok 2 things:
#1: could you add a muzzle flash thingo
#2: This is directed at Hunter, they didn't use to many biplanes in WW2, try WW1.

Where should i put the code for the datablock?

EDIT:Figured it out, i made a hippie jeep that shoots the note projectile.
« Last Edit: November 26, 2008, 02:01:26 PM by Mustard »

I'm thinking these.
Code: [Select]
ShootOnClick_muzzleFlash[1]=gunFlashEmitter";
ShootOnClick_Debris[1]=gunDebris;