jumpForce = 90000000 * 9000000000; //90000000 * 9000000000;
Okay what the forget? Stop posting stuffty add-ons that overwrite the Agility playertype and don't even function correctly.
Barely "together".The script isn't actually executed so the add-on wont even run. You didn't test and it overwrites the Agility Player. Values you used will probably lead to crashes.