Author Topic: Werewolf Playertype  (Read 6085 times)

There now you cant abuse me im locking both my add-ons untill i can script better.
« Last Edit: January 26, 2009, 07:02:37 PM by Drasmatic »

Okay what the forget? Stop posting stuffty add-ons that overwrite the Agility playertype and don't even function correctly.

Code: [Select]
jumpForce = 90000000 * 9000000000; //90000000 * 9000000000;edit: in the code, it is named superhero playertype. all he did was rename a single file and pack it back up. it acts nothing like a werewolf. FAIL

1; everything after the // doesn't need to be modified, it's called a comment
2; that will probably throw an error somewhere, maybe even crash something.

Okay what the forget? Stop posting stuffty add-ons that overwrite the Agility playertype and don't even function correctly.

I don't know how to script properly and i'm just a begginer so i put some add-ons all together.

Barely "together".

The script isn't actually executed so the add-on wont even run. You didn't test and it overwrites the Agility Player. Values you used will probably lead to crashes.

Barely "together".

The script isn't actually executed so the add-on wont even run. You didn't test and it overwrites the Agility Player. Values you used will probably lead to crashes.

I can't test because i cant even host a single player server

it overwrites the agility player and just took awway jump