Author Topic: Glitched graphics on window creation.  (Read 334 times)

Ok, So I was restarting blockland to load up a save but When I gotten to the main menu. The window was screwed up.



I am wondering what is happening.

//-------------------------- 2/6/2009 -- 18:49:18 -----
Processor Init:
   AMD (unknown), ~1.80 Ghz
     (timed at roughly 1.80 Ghz)
   FPU detected
   MMX detected
   3DNow detected
   SSE detected
 
Math Init:
   Installing Standard C extensions
   Installing Assembly extensions
   Installing FPU extensions
   Installing MMX extensions
   Installing 3DNow extensions
   Installing SSE extensions
 
Input Init:
   DirectInput enabled.

--------- Parsing Arguments ---------
Parsing command line arguments:
--------- Loading Common ---------
Loading compiled script base/main.cs.
Loading compiled script base/client/defaults.cs.
Loading compiled script base/server/defaults.cs.
Executing config/client/prefs.cs.
Executing config/server/prefs.cs.
--------- Loading MODS ---------


--------- Initializing Base ---------
Loading compiled script base/client/init.cs.
Loading compiled script base/server/init.cs.
Loading compiled script base/data/init.cs.
Loading compiled script base/client/canvas.cs.
Loading compiled script base/client/audio.cs.

--------- Initializing Base: Server ---------
Loading compiled script base/server/mainServer.cs.
Loading compiled script base/server/scripts/game.cs.

--------- Initializing Base: Client ---------
Loading compiled script base/client/message.cs.
Loading compiled script base/client/mission.cs.
Loading compiled script base/client/missionDownload.cs.
Loading compiled script base/client/actionMap.cs.
Video Init:
   Accelerated OpenGL display device detected.
   Voodoo 2 display device not detected.

Activating the OpenGL display device...
Activating the OpenGL display device... (NEW)
Setting screen mode to 1024x768x32@60hz (w)...
Creating a new window...
Acquiring a new device context...
Pixel format set:
  32 color bits, 24 depth bits, 8 stencil bits
Creating a new rendering context...
Making the new rendering context current...
OpenGL driver information:
  Vendor: NVIDIA Corporation
  Renderer: GeForce 6150 LE/PCI/SSE2/3DNOW!
  Version: 2.1.2
OpenGL Init: Enabled Extensions
  ARB_multitexture (Max Texture Units: 4)
  EXT_compiled_vertex_array
  NV_vertex_array_range
  EXT_texture_env_combine
  EXT_packed_pixels
  EXT_fog_coord
  ARB_texture_compression
  EXT_texture_compression_s3tc
  (ARB|EXT)_texture_env_add
  EXT_texture_filter_anisotropi c (Max anisotropy: 16.000000)
  WGL_EXT_swap_control
  GL_ARB_vertex_buffer_object
  GL_EXT_multi_draw_arrays
  ARB_occlusion_query
OpenGL Init: Disabled Extensions
  EXT_paletted_texture
  3DFX_texture_compression_FXT1


OpenAL Driver Init:
OpenAL
   Vendor: Creative Labs Inc.
   Version: OpenAL 1.0
   Renderer: Software
   Extensions: EAX 2.0, EAX 3.0, EAX Unified, and EAX-AC3

Loading compiled script base/client/scripts/allClientScripts.cs.
Activating package: CanvasCursor
Loading compiled script base/client/ui/allClientGuis.gui.
Executing config/client/config.cs.

--------- Loading Client Add-Ons ---------
Loading compiled script base/server/crapOns.cs.

Client checking Add-On: Server_ReserveSlots
Loading Add-On: Server_ReserveSlots
Executing Add-Ons/Server_ReserveSlots/client.cs.
Executing Add-Ons/Server_ReserveSlots/ReserveGUI.gui.
Activating package: ReserveClient

Client checking Add-On: Script_ToolBinds
Loading Add-On: Script_ToolBinds
Executing Add-Ons/Script_ToolBinds/client.cs.

Client checking Add-On: Script_Tetris
Loading Add-On: Script_Tetris
Executing Add-Ons/Script_Tetris/client.cs.
Executing Add-Ons/Script_Tetris/tetrisgui.gui.
Activating package: tetris

Client checking Add-On: Script_MusicSelectAll
Loading Add-On: Script_MusicSelectAll
Executing Add-Ons/Script_MusicSelectAll/client.cs.
Activating package: MusicSelectAll

Client checking Add-On: Script_MazeGenerator
Loading Add-On: Script_MazeGenerator
Executing Add-Ons/Script_MazeGenerator/client.cs.
Executing Add-Ons/Script_MazeGenerator/addEvent.cs.

Client checking Add-On: Script_MacroSaver
Loading Add-On: Script_MacroSaver
Executing Add-Ons/Script_MacroSaver/client.cs.
Executing Add-Ons/Script_MacroSaver/macroGui.gui.
Activating package: MacroSaver

Client checking Add-On: Script_Auto_Jet
Loading Add-On: Script_Auto_Jet
Executing Add-Ons/Script_Auto_Jet/client.cs.

Client checking Add-On: GUI_TabShiftingBrickSelector
Loading Add-On: GUI_TabShiftingBrickSelector
Executing Add-Ons/GUI_TabShiftingBrickSelector/client.cs.
Executing Add-Ons/GUI_TabShiftingBrickSelector/ui/BrickSelectorDlg.gui.
Activating package: GUI_tabShiftingBrickSelectorC lient

Client checking Add-On: Gamemode_zombie
Loading Add-On: Gamemode_zombie
Executing Add-Ons/Gamemode_zombie/client.cs.
Executing Add-Ons/Gamemode_zombie/ZombieMiniGameGui.gui.
Executing Add-Ons/Gamemode_zombie/Zombieclient.cs.
Activating package: ZombieClientOverwrite

Client checking Add-On: Client_QuickSave
Loading Add-On: Client_QuickSave
Executing Add-Ons/Client_QuickSave/client.cs.
Activating package: Client_QuickSave

Binding server port to default IP
UDP initialized on port 0
Engine initialized...
Authentication: SUCCESS
Exporting server prefs
Exporting client prefs

Note that this has happened before but I thought it was due to my playing TF2 for a long time. I restarted and it turned out ok.

Just retried it. For some reason it only happens about 30% of the time.