I am Porting the Box Truck for myself.
I've got all the files down, I just need to edit the Cs.
What am I doing wrong
//-----------------------------------------------------------------------------
// Information extacted from the shape.
//
// Wheel Sequences
// spring# Wheel spring motion: time 0 = wheel fully extended,
// the hub must be displaced, but not directly animated
// as it will be rotated in code.
// Other Sequences
// steering Wheel steering: time 0 = full right, 0.5 = center
// breakLight Break light, time 0 = off, 1 = breaking
//
// Wheel Nodes
// hub# Wheel hub, the hub must be in it's upper position
// from which the springs are mounted.
//
// The steering and animation sequences are optional.
// The center of the shape acts as the center of mass for the car.
datablock WheeledVehicleTire(boxtruckTire)
{
// Tires act as springs and generate lateral and longitudinal
// forces to move the vehicle. These distortion/spring forces
// are what convert wheel angular velocity into forces that
// act on the rigid body.
shapeFile = "./shapes/boxtruckwheel.dts";
mass = 10;
radius = 1;
staticFriction = 5;
kineticFriction = 5;
restitution = 0.5;
// Spring that generates lateral tire forces
lateralForce = 18000;
lateralDamping = 4000;
lateralRelaxation = 0.01;
// Spring that generates longitudinal tire forces
longitudinalForce = 14000;
longitudinalDamping = 2000;
longitudinalRelaxation = 0.01;
};
datablock WheeledVehicleSpring(boxtruckSpring)
{
// Wheel suspension properties
length = 0.2; // Suspension travel
force = 3000; //3000; // Spring force
damping = 600; //600; // Spring damping
antiSwayForce = 6; //3; // Lateral anti-sway force
};
//////////////////////////////////////
// Initial Explosion (lose wheels) //
//////////////////////////////////////
AddDamageType("boxtruckExplosion", '<bitmap:add-ons/ci/carExplosion> %1', '%2 <bitmap:add-ons/ci/carExplosion> %1');
datablock ProjectileData(boxtruckExplosionProjectile)
{
directDamage = 0;
radiusDamage = 0;
damageRadius = 0;
explosion = boxtruckExplosion;
directDamageType = $DamageType::boxtruckExplosion;
radiusDamageType = $DamageType::boxtruckExplosion;
explodeOnDeath = 1;
armingDelay = 0;
lifetime = 10;
};
//////////////////////////////////////
//////////////////////////////////////
//////////////////////////////////////
// Final Explosion //
//////////////////////////////////////
datablock DebrisData(boxtruckDebris)
{
emitters = "jeepDebrisTrailEmitter";
shapeFile = "./shapes/boxtruckWreckage.dts";
lifetime = 3.0;
minSpinSpeed = -500.0;
maxSpinSpeed = 500.0;
elasticity = 0.5;
friction = 0.2;
numBounces = 1;
staticOnMaxBounce = true;
snapOnMaxBounce = false;
fade = true;
gravModifier = 2;
};
datablock ExplosionData(boxtruckFinalExplosion)
{
//explosionShape = "";
lifeTimeMS = 150;
soundProfile = jeepExplosionSound;
emitter[0] = jeepFinalExplosionEmitter3;
emitter[1] = jeepFinalExplosionEmitter2;
particleEmitter = jeepFinalExplosionEmitter;
particleDensity = 20;
particleRadius = 1.0;
debris = boxtruckDebris;
debrisNum = 1;
debrisNumVariance = 0;
debrisPhiMin = 0;
debrisPhiMax = 360;
debrisThetaMin = 0;
debrisThetaMax = 20;
debrisVelocity = 18;
debrisVelocityVariance = 3;
faceViewer = true;
explosionScale = "1 1 1";
shakeCamera = true;
camShakeFreq = "7.0 8.0 7.0";
camShakeAmp = "10.0 10.0 10.0";
camShakeDuration = 0.75;
camShakeRadius = 15.0;
// Dynamic light
lightStartRadius = 0;
lightEndRadius = 20;
lightStartColor = "0.45 0.3 0.1";
lightEndColor = "0 0 0";
//impulse
impulseRadius = 15;
impulseForce = 1000;
impulseVertical = 2000;
//radius damage
radiusDamage = 30;
damageRadius = 8.0;
//burn the players?
playerBurnTime = 5000;
};
datablock ProjectileData(boxtruckFinalExplosionProjectile)
{
directDamage = 0;
radiusDamage = 0;
damageRadius = 0;
explosion = boxtruckFinalExplosion;
directDamageType = $DamageType::boxtruckExplosion;
radiusDamageType = $DamageType::boxtruckExplosion;
explodeOnDeath = 1;
armingDelay = 0;
lifetime = 10;
};
//////////////////////////////////////
//////////////////////////////////////
datablock ExplosionData(boxtruckExplosion)
{
//explosionShape = "";
lifeTimeMS = 150;
soundProfile = jeepExplosionSound;
emitter[0] = jeepExplosionEmitter;
emitter[1] = jeepExplosionEmitter2;
//particleDensity = 30;
//particleRadius = 1.0;
debris = boxtruckTireDebris;
debrisNum = 4;
debrisNumVariance = 0;
debrisPhiMin = 0;
debrisPhiMax = 360;
debrisThetaMin = 40;
debrisThetaMax = 85;
debrisVelocity = 14;
debrisVelocityVariance = 3;
faceViewer = true;
explosionScale = "1 1 1";
shakeCamera = true;
camShakeFreq = "7.0 8.0 7.0";
camShakeAmp = "1.0 1.0 1.0";
camShakeDuration = 0.5;
camShakeRadius = 15.0;
// Dynamic light
lightStartRadius = 14;
lightEndRadius = 3;
lightStartColor = "0.9 0.3 0.1";
lightEndColor = "0 0 0";
//impulse
impulseRadius = 10;
impulseForce = 500;
//radius damage
radiusDamage = 30;
damageRadius = 3.5;
};
datablock DebrisData(boxtruckTireDebris)
{
emitters = "jeepTireDebrisTrailEmitter";
shapeFile = "./shapes/boxtruckwheel.dts";
lifetime = 2.0;
minSpinSpeed = -400.0;
maxSpinSpeed = 200.0;
elasticity = 0.5;
friction = 0.2;
numBounces = 3;
staticOnMaxBounce = true;
snapOnMaxBounce = false;
fade = true;
gravModifier = 2;
};
//-----------------------------------------------------------------------------
if(!isObject(jeepExplosionSound))
{
exec("./Support_jeep.cs");
}
//----------------------------------------------------------------------------
datablock WheeledVehicleData(boxtruckVehicle)
{
category = "Vehicles";
displayName = " ";
shapeFile = "./shapes/boxtruck.dts"; //"~/data/shapes/skivehicle.dts"; //
emap = true;
minMountDist = 3;
numMountPoints = 12;
mountThread[0] = "sit";
mountThread[1] = "sit";
mountThread[2] = "sit";
mountThread[3] = "root";
mountThread[4] = "root";
mountThread[5] = "sit";
mountThread[6] = "sit";
mountThread[7] = "sit";
mountThread[8] = "root";
mountThread[9] = "sit";
mountThread[10] = "root";
mountThread[11] = "root";
maxDamage = 200.00;
destroyedLevel = 200.00;
energyPerDamagePoint = 160;
speedDamageScale = 1.04;
collDamageThresholdVel = 20.0;
collDamageMultiplier = 0.02;
massCenter = "0 0 -2.1";
//massBox = "4 6 1";
maxSteeringAngle = 0.9785; // Maximum steering angle, should match animation
integration = 4; // Force integration time: TickSec/Rate
tireEmitter = TireEmitter; // All the tires use the same dust emitter
// 3rd person camera settings
cameraRoll = false; // Roll the camera with the vehicle
cameraMaxDist = 13; // Far distance from vehicle
cameraOffset = 7.5; // Vertical offset from camera mount point
cameraLag = 0.0; // Velocity lag of camera
cameraDecay = 0.75; // Decay per sec. rate of velocity lag
cameraTilt = 0.4;
collisionTol = 0.1; // Collision distance tolerance
contactTol = 0.1;
useEyePoint = false;
defaultTire = boxtruckTire;
defaultSpring = boxtruckSpring;
flatTire = boxtruckFlatTire;
flatSpring = boxtruckFlatSpring;
numWheels = 6;
// Rigid Body
mass = 300;
density = 5.0;
drag = 1.6;
bodyFriction = 0.6;
bodyRestitution = 0.6;
minImpactSpeed = 10; // Impacts over this invoke the script callback
softImpactSpeed = 10; // Play SoftImpact Sound
hardImpactSpeed = 15; // Play HardImpact Sound
groundImpactMinSpeed = 10.0;
// Engine
engineTorque = 6000; //4000; // Engine power
engineBrake = 3000; // Braking when throttle is 0
brakeTorque = 5000; // When brakes are applied
maxWheelSpeed = 35; // Engine scale by current speed / max speed
rollForce = 900;
yawForce = 600;
pitchForce = 1000;
rotationalDrag = 0.2;
// Energy
maxEnergy = 100;
jetForce = 3000;
minJetEnergy = 30;
jetEnergyDrain = 2;
splash = jeepSplash;
splashVelocity = 4.0;
splashAngle = 67.0;
splashFreqMod = 300.0;
splashVelEpsilon = 0.60;
bubbleEmitTime = 1.4;
splashEmitter[0] = jeepFoamDropletsEmitter;
splashEmitter[1] = jeepFoamEmitter;
splashEmitter[2] = jeepBubbleEmitter;
mediumSplashSoundVelocity = 10.0;
hardSplashSoundVelocity = 20.0;
exitSplashSoundVelocity = 5.0;
//mediumSplashSound = "";
//hardSplashSound = "";
//exitSplashSound = "";
// Sounds
// jetSound = ScoutThrustSound;
//engineSound = idleSound;
//squealSound = skidSound;
softImpactSound = slowImpactSound;
hardImpactSound = fastImpactSound;
//wheelImpactSound = slowImpactSound;
// explosion = VehicleExplosion;
justcollided = 0;
uiName = "Box Truck ";
rideable = true;
lookUpLimit = 0.65;
lookDownLimit = 0.45;
paintable = true;
damageEmitter[0] = jeepBurnEmitter;
damageEmitterOffset[0] = "0.0 0.0 0.0 ";
damageLevelTolerance[0] = 0.99;
damageEmitter[1] = jeepBurnEmitter;
damageEmitterOffset[1] = "0.0 0.0 0.0 ";
damageLevelTolerance[1] = 1.0;
numDmgEmitterAreas = 1;
initialExplosionProjectile = boxtruckExplosionProjectile;
initialExplosionOffset = 0; //offset only uses a z value for now
burnTime = 4000;
finalExplosionProjectile = boxtruckFinalExplosionProjectile;
finalExplosionOffset = 0.5; //offset only uses a z value for now
minRunOverSpeed = 2; //how fast you need to be going to run someone over (do damage)
runOverDamageScale = 5; //when you run over someone, speed * runoverdamagescale = damage amt
runOverPushScale = 1.2; //how hard a person you're running over gets pushed
};
function boxtruckVehicle::onTrigger(%this, %obj, %num, %cli, %wha)
{
if(%cli $= 1 && $Sim::Time > %obj.nextDoorTime)
{
if(%obj.doorOpen $= 1)
{
%obj.playThread(0,close);
%obj.doorOpen = 0;
}
else
{
%obj.playThread(0,open);
%obj.doorOpen = 1;
}
%obj.nextDoorTime = $Sim::Time+3;
}
}
// function boxtruckVehicle::onAdd(%this,%obj)
// {
// %obj.setWheelTire(0, boxtrucktire);
// %obj.setWheelTire(1, boxtrucktire);
// %obj.setWheelTire(2, boxtrucktire);
// %obj.setWheelTire(3, boxtrucktire);
// %obj.setWheelTire(4, boxtrucktire);
// %obj.setWheelTire(5, boxtrucktire);
// %obj.setWheelSpring(0, boxtruckSpring);
// %obj.setWheelSpring(1, boxtruckSpring);
// %obj.setWheelSpring(2, boxtruckSpring);
// %obj.setWheelSpring(3, boxtruckSpring);
// %obj.setWheelSpring(4, boxtruckSpring);
// %obj.setWheelSpring(5, boxtruckSpring);
// %obj.setWheelSteering(0,1);
// %obj.setWheelSteering(1,1);
// %obj.setWheelPowered(0,true);
// %obj.setWheelPowered(1,true);
// %obj.setWheelPowered(2,true);
// %obj.setWheelPowered(3,true);
// %obj.setWheelPowered(4,true);
// %obj.setWheelPowered(5,true);
// }
This is my First time Porting a Vehicle so Help me out, I've done a Weapon, once