Author Topic: Trying to send from the client's IP address with a server.cs file? Any other way  (Read 1638 times)

Yea that should work, except it's actually $pref::Player::NetName

Since it's stored after $pref:: you shouldn't need to wait until the game connects to the master server unless it's immediately changed on start.

Yea that should work, except it's actually $pref::Player::NetName

Since it's stored after $pref:: you shouldn't need to wait until the game connects to the master server unless it's immediately changed on start.

That gets the hosts name or my name?
And can I do this on someone ELSES server?

I tryed and I belive it is my name and yes.

Now what about the host name?
« Last Edit: July 12, 2009, 08:14:18 PM by Azjherben »