Author Topic: Placing an interior Problem  (Read 1414 times)

Im trying to place an interior I made in game and it keeps giving me this in console when I click on the name of the interior in the mission editor world creator

Code: [Select]
Unable to load interior: Add-Ons/InteriorTest/SkiLodgeFullStructureFRONTcsx.dif
editor/EditorGui.cs (1199): Register object failed for object (null) of class InteriorInstance.

I have no clue why...

Im using torque constructor

Just a wild guess but could it be that you have csx at the end of the file before .dif

Nope...

I just tried to export it to map2dif plus TGEA and it still wont work


What is the newest version of torque constuctor. I got 1.0.3. Is that the problem?

EDIT: The interior is in a folder called InteriorTest in the Add-Ons folder. Does it have to be somewhere else?
« Last Edit: June 16, 2009, 06:04:25 PM by DYLANzzz »

You're using map2dif?

Try not using that and instead use the option export Legacy dif or whatever in on of the   drop down menus in torque constructor.

Wait is map to dif one of the torque exporter options or is it a seperate file because I saw map to dif in the blockland downloadable files. Is it the same as torques exporter?

You are exporting TGEA, there is your problem.

You are exporting TGEA, there is your problem.

What? Did you mean...
I just tried to export it to map2dif plus TGEA and it still wont work

That was just a test because I saw in another topic that TGEA might also work (I had tried the map2dif plus export option in torque the first time and it would'nt work).



I also just changed all my textures to .png's 256x256 and put it in the folder that torque was trying to refer to and it STILL isnt working even when using map2dif from http://blockland.us/index.asp?p=Download in the tools section...

I'm getting really frustrated because I was able to make this work in v8 with no trouble at all.

EDIT: Legacy Dif didnt work
« Last Edit: June 16, 2009, 08:22:58 PM by DYLANzzz »

Bump. Still hoping to be able to get the interiors to work.