Author Topic: First Person Animation [SOLVED]  (Read 786 times)

I just made a Pickaxe model with Milkshape, got the textures all right and what not, and modified the sword script for the Pickaxe. Stuff like changing the model, messing with the explosions and stuff, but in-game the armAttack thread won't play in first-person. Do you need to set that in the image datablock? How would I just get it to make the simple sword attack animation? It works fine in third-person view.
« Last Edit: July 01, 2009, 04:30:14 PM by lilboarder32 »




Set the eyeOffset to "0". This causes the weapon to appear like the Gun - moving with you when you walk, look up or fire it with recoil - instead of like the Sword and Printer, where they stick in exactly the same spot in your view.

Alternately, add a sequence called "Fire" to the DTS.

Set the eyeOffset to "0". This causes the weapon to appear like the Gun - moving with you when you walk, look up or fire it with recoil - instead of like the Sword and Printer, where they stick in exactly the same spot in your view.

Alternately, add a sequence called "Fire" to the DTS.

Yes, this worked, thanks Space Guy.