Author Topic: Adding Velocity to Bots  (Read 507 times)

How could I add to the script of a bot so that a bot is constantly in the air, without any glitches, and could be scripted to swoop down and up again?
And I don't want an invisible and uncolliding wall beneath the bot. Please help, this is probably going to be the most complicated of all the questions I asked about the bots.

Not until you ask pathfinding AI questions  :cookieMonster:

addVelocity is probably the least smooth you can get.

Not until you ask pathfinding AI
D: That made me die inside for I remember when I first tried pathfinding ai :[ D: never again.

D: That made me die inside for I remember when I first tried pathfinding ai :[ D: never again.
lol!, but ya we do need a way to do this.

Give them jets and make the emitters invisible. Perhaps change drag settings for smoother flight.

So, combining a couple of the help topics, the bots will navigate downwards when they find a player, mount the player to the capture mount point, get their jets back, and unmount the player?

Would all of that even work?

So, combining a couple of the help topics, the bots will navigate downwards when they find a player, mount the player to the capture mount point, get their jets back, and unmount the player?

Would all of that even work?
Yes if you scripted it well.

I can't script very well, and definitely not with bots.