Author Topic: Playertypes - Question on Camera Angles  (Read 722 times)

How could I get a player's camera to look like this:


Yes, this is for the 2D playertype suggestion found Here.
I've made the min/maxLookAngle = 0 to get them stuck in a perspective, but how can I make the camera move like pictured (and stay like that)?  I did that using the free look when you press 'Z' (by default).  So can anyone tell me how the code for free look works so I could pull this off?
« Last Edit: July 15, 2009, 10:14:16 AM by Niliscro »

This is impossible with the standard player datablock attributes.

That is exactly why I haven't redone the 2D player.

There is a third person vertical cameratilt option as used in Rotondo's Smash TV top-down player, horizontal and vertical camera offsets but no horizontal tilt. You can place the camera to your side like that... but it won't face you, so it's useless.

This is impossible with the standard player datablock attributes.

That is exactly why I haven't redone the 2D player.

There is a third person vertical cameratilt option as used in Rotondo's Smash TV top-down player, horizontal and vertical camera offsets but no horizontal tilt. You can place the camera to your side like that... but it won't face you, so it's useless.
Yeah, I was trying to figure out a horizontal tilt, but it sucks that there isn't one.
Hopefully Badspot will add a few extra playertype attributes that are more powerful than the ones that we currently have.