Author Topic: [Blender] Torque exporter won't export bones!  (Read 637 times)

It seems that whenever I try to export my model, the Torque exporter completely ignores the bones.

At least... I think that's it.

Take a look at this pic:


As you can see, apparently my model contains no bones. Is it supposed to show up like this?

Also, is this why I keep getting this error with my vehicle?
Code: [Select]
setWheelTire: wheel index out of bounds, vehicle has 123974160 hubs
setWheelSpring: wheel index out of bounds, vehicle has 123974160 hubs
setWheelTire: wheel index out of bounds, vehicle has 123974160 hubs
setWheelSpring: wheel index out of bounds, vehicle has 123974160 hubs
setWheelTire: wheel index out of bounds, vehicle has 123974160 hubs
setWheelSpring: wheel index out of bounds, vehicle has 123974160 hubs
setWheelTire: wheel index out of bounds, vehicle has 123974160 hubs
setWheelSpring: wheel index out of bounds, vehicle has 123974160 hubs
setWheelSteering: wheel index out of bounds, vehicle has 123974160 hubs
setWheelSteering: wheel index out of bounds, vehicle has 123974160 hubs
setWheelPowered: wheel index out of bounds, vehicle has 123974160 hubs
setWheelPowered: wheel index out of bounds, vehicle has 123974160 hubs

Thanks.
« Last Edit: August 03, 2009, 02:05:09 PM by Bill.Gates »

Are they parented to detail32?

Wait, isn't it 'shape' and then 'detail32'?

>.<

EDIT: Alright, done that. But whenever I try to spawn my vehicle Blockland crashes. Nothing strange with the console either. It's probably something really obvious that's going make me feel stupid for missing it out.
« Last Edit: August 04, 2009, 05:39:48 AM by Bill.Gates »

Wait, isn't it 'shape' and then 'detail32'?

>.<

EDIT: Alright, done that. But whenever I try to spawn my vehicle Blockland crashes. Nothing strange with the console either. It's probably something really obvious that's going make me feel stupid for missing it out.
Vehicle collision fail.

D'oh!
Collision was parented to the wrong object!

Well, thanks for the help guys. I should be a little more observant next time.
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