Author Topic: Error Opening Zip  (Read 1061 times)

Im finaly trying to make Add-ons, but for everyone ive tried, i get the same Error. At the very top of the Console i get the line "Error Opening Zip(Add-Ons/MY_FILE.zip), need to handle this better..."
Any way to fix it? This happened for my Props, and some Sounds.

Post it on mediafire and I'll see what I can do.
This only happens to me with Heedical Kings medieval weapons
I think if you just copy and paste an add-on then add your scripts into it.

Otherwise, I dont think this is a blockland problem, I might be wrong.

Bump. Anyone else know anything?
Btw, my .zip is something like this:
Add-ons/Sound_SECRETS/All my sounds.wav, Server.cs, Description.txt. For the Server.cs:

Code: [Select]
datablock AudioProfile(1)
{
filename = "./1.wav";
description = AudioClosest3d;
preload = false;
};

datablock AudioProfile(2 : 1)
{
filename = "./2.wav";
};

datablock AudioProfile(3 : 1)
{
filename = "./3.wav";
};

datablock AudioProfile(4 : 1)
{
filename = "./4.wav";
};

datablock AudioProfile(5 : 1)
{
filename = ".5.wav";
};

datablock AudioProfile(6 : 1)
{
filename = "./6.wav";
};

datablock AudioProfile(7 : 1)
{
filename = "./7.wav";
};

datablock AudioProfile(8 : 1)
{
filename = "./8.wav";
};

datablock AudioProfile(9 : 1)
{
filename = "./9.wav";
};

datablock AudioProfile(10 : 1)
{
filename = "./10.wav";
};

datablock AudioProfile(11 : 1)
{
filename = "./11.wav";
};

datablock AudioProfile(12 : 1)
{
filename = "./12.wav";
};

datablock AudioProfile(13 : 1)
{
filename = "./13.wav";
};

datablock AudioProfile(14 : 1)
{
filename = "./14.wav";
};

datablock AudioProfile(15 : 1)
{
filename = "./15.wav";
};

datablock AudioProfile(16 : 1)
{
filename = "./16.wav";
};

datablock AudioProfile(17 : 1)
{
filename = "./17.wav";
};

datablock AudioProfile(18 : 1)
{
filename = "./18.wav";
};

datablock AudioProfile(19 : 1)
{
filename = "./19.wav";
};

Stop using numbers? try A B C etc if you need to have an order.

Stop using numbers? try A B C etc if you need to have an order.
I believe numbers are the problem. It happened with my 88 MM aa gun and when I changed the datablock names, it was fixed.

I didnt accualy use Numbers, i just replaced the names because its Secret and Private. But ill check for numbers now..
No numbers, but fixed something. But it still doesnt work D:
Also it isnt just that File, its both of the Add-Ons im trying to make..
« Last Edit: July 19, 2009, 05:36:09 PM by boodals 2 »

I believe numbers are the problem. It happened with my 88 MM aa gun and when I changed the datablock names, it was fixed.
Well, numbers ARE the problem.

In any programming language I've used, you can't use numbers for functions and objects, and some more stuff that's rather obvious to me.

I didnt accualy use Numbers, i just replaced the names because its Secret and Private. But ill check for numbers now..
No numbers, but fixed something. But it still doesnt work D:
Also it isnt just that File, its both of the Add-Ons im trying to make..
Could it be the _'s im using?

What are you using to package the zip file?

Wait, is there some huge thing that im missing? Or do you mean adding the Files?
I think you mean Winrar, but thats common sence..

After some Searching, i found out that you dont have to have a .zip, you can use a Folder. I tried that, and it works!
Thanks anyway
Locking.

Could it be the _'s im using?
_'s are allowed



After some Searching, i found out that you dont have to have a .zip, you can use a Folder. I tried that, and it works!
You're not gonna be releasing it until you figure out how to ZIP it porperly

_'s are allowed


You're not gonna be releasing it until you figure out how to ZIP it porperly
Not releaseing.
Locking for real now..