Author Topic: col for projectiles?  (Read 378 times)

Do you need col for projectiles?


Projectiles do not have a 'size' or collision area or anything. They hit you if a line (or with gravity projectiles, a curve) traced along where it goes through you: The projectile is then placed along that line with the centre point (0,0,0) on your model being where it collides with things.

Scaled projectiles only affect damage done and explosions, not the collisions.