Author Topic: milkshape material help  (Read 549 times)

OK what im saying is whenever i export my model into a dts and package my add-on everything works except i cant see the colors i added in milkshape whenever i use my weapon, it just shows up as a grey weapon by default. Is this a coding problem or milkshape exporting problem? if so do you know of a solution? thanks guys :D

You HAVE to use textures, you cannot using those 4 buttons under the sphere for colours. I suggest making a 4x4 texture of the colour you want and load it via the materials page.

Just assign textures from whichever directory on your computer to the model, export, and zip everything including the textures into your finished add-on .zip file. I'm not sure if it's that simple with the new .zip add-on method but try it out.

If your model appears all silvery it means it's missing some textures. You can double-check in the .zip folder or use the old method:

1- Create a folder with the add-on name. Example, weapon_somegun or item_skihelmet. Make sure this is the correct name you'll want to name your zip folder with.
2- Put all the needed textures in that folder
3- Assign all the textures to your model from that folder.
4- Export and place the result .dts in the folder
5- Select everything inside the folder and compress into a .zip file
6- You're done. You can still edit anything inside the .zip safely if you want, you'll just have to save elsewhere and put it back into the .zip file using "Explore" to open the .zip

This was the old method you had to use before the .zip system was implemented. This is because the modeling program will export the Directory where the texture should be, and not the Texture itself.

thanks guys i will try both methods and see if they work.