Poll

LOCKED:Ah, what the hay. I'm releasing it.

Of course!
1 (50%)
Yes.
0 (0%)
Uhh idk?
0 (0%)
No.
0 (0%)
DON'T!
1 (50%)

Total Members Voted: 0

Author Topic: Enhanced Defaults- Should i release them?  (Read 710 times)

I basically took the Default saves, and added things like good Emitters, new bricks, secret entries, and more.
I did leave anything that marked that the creator created it.
Also left their "created by" signatures on the load menu.

The poll ends in a day.
« Last Edit: August 09, 2009, 06:29:37 PM by ThinkInvisible »

I basically took the Default saves, and added things like good Emitters, new bricks, secret entries, and more.
I did leave anything that marked that the creator created it.
Also left their "created by" signatures on the load menu.
We need pics.

The secret areas are not shown in the pics.
Just DL them if i release them.

Hmm...
Ill just go take a screenshot.

Here is your screenshot:
C.T.F. Battle grounds, only with extra features.
The one seen: A smoke screen on the bridge, preventing sniping.
(Really, i have been killed 6 times in a row before i could move after respawn in this map.)
Another hidden one: Each plank on the bridge falls after a couple seconds, preventing bridge snipers.

Here is your screenshot:
C.T.F. Battle grounds, only with extra features.
The one seen: A smoke screen on the bridge, preventing sniping.
(Really, i have been killed 6 times in a row before i could move after respawn in this map.)
Another hidden one: Each plank on the bridge falls after a couple seconds, preventing bridge snipers.
You can hardly call it an edit if that's all you did.

You can hardly call it an edit if that's all you did.

Oh, much more.
Do you want a full list?


Ok. The list of modifications for this save alone:
A secret entry and hiding zone in the back of each base.
The bridge planks fall after about 2000ms on player touch.
Rocket launchers on both sides.
Good:
A secret hiding spot under a staircase.(Not so secret, but harder to see through.)
An entry to the lower roof.
A staircase from the lower roof to the upper roof.
Spawnpoints in the center.
Evil:(More stuff that gives an advantage to Good because the Evil castle is bigger)
The lava pit now launches you.
A smoke screen in the secret tunnel.
A smoke launcher on the roof.
3 secret entries to the back.
A secret entry in the side, and a secret tunnel that hides players.
A secret tunnel in the bush.
When the bomb launcher is activated, it destroys both the Evil base AND the Good base.

That good enough for yah?

Ok. The list of modifications for this save alone:
A secret entry and hiding zone in the back of each base.
The bridge planks fall after about 2000ms on player touch.
Rocket launchers on both sides.
Good:
A secret hiding spot under a staircase.(Not so secret, but harder to see through.)
An entry to the lower roof.
A staircase from the lower roof to the upper roof.
Spawnpoints in the center.
Evil:(More stuff that gives an advantage to Good because the Evil castle is bigger)
The lava pit now launches you.
A smoke screen in the secret tunnel.
A smoke launcher on the roof.
3 secret entries to the back.
A secret entry in the side, and a secret tunnel that hides players.
A secret tunnel in the bush.
When the bomb launcher is activated, it destroys both the Evil base AND the Good base.

That good enough for yah?
I don't like the fact you gave Evil tons of advantages.

Because they have cookies.

You do know why default builds lack events and such? Right? Because in order for a build to be default everything in it has to be default.