Author Topic: I need a script  (Read 922 times)

I need a script that I can apply to an object that when clicked it will be picked up and then dropped with left mouse button and thrown with the right.
This would allow objects in maps to have more purpose than just aesthetics and instead bring in more immerse interactivity.

Too bad there aren't many objects that can actually move.

You're going to be picking up vehicles, bots, and players. That's about it.
You can already do the vehicles with the gravity gun.

Too bad there aren't many objects that can actually move.

You're going to be picking up vehicles, bots, and players. That's about it.
You can already do the vehicles with the gravity gun.

Maybe it could be added to physics bricks? It takes ray casting, when I attack a brick with a sword, that is already fakekilled, It moves.

Maybe it could be added to physics bricks? It takes ray casting, when I attack a brick with a sword, that is already fakekilled, It moves.
That would have to be server-sided physics and some people would complain about their computers can't handle it.

Also, this goes in Suggestions/Requests.

It'd be cool if clicking while not using tools on a fake-killed brick picked it up, but only client-side and floating in front of you. (No actual effect to the server or gameplay to anyone else except those whose physics simulation vaguely matches yours and see the brick in the same place - it just starts floating in front of them to be dropped if you click again or if it respawns)

It wouldn't need much synchronisation, just "Space Guy is clicking here" which is pretty much already transmitted for firing guns/clicking brick buttons anyway and then the client-side physics handles it.

Maybe it could be added to physics bricks? It takes ray casting, when I attack a brick with a sword, that is already fakekilled, It moves.
That's client sided though.
I would dig up an old quote about interacting with physics bricks, but I'm sure almost everyone who was around here during v11 knows that it would be absolutely useless.
(Was intended to post earlier, but this computer sucks balls and crashed)

My method works client-side - it doesn't affect anything on the server and is just a fun effect if you wanted to try affecting a physics contraption by putting a block in a certain place or stacking things while they respawn.

server-sided physics and some people would complain about their computers can't handle it.
The good and bad of ROBLOX as a game, I vote "Awesome but NOOOO D:"