Relay spam it?
Change the input to OnRelay
and just do a relay loop - Note - THIS MAY LAG LIKE stuff.
So OnPlayerTouch (have it as like the spawn brick)>Self>Fire relay.
OnRelay>Self>FireRelay
OnRelay>self>ifplayerscore[greaterthan][0]
onvaraibletrue>client>incscore[-1]
onvaraibletrue>client>addvariable[score][1]
Meh.... Probably a better way to do this.
nononono
i was thinking you don't loose points on death (works on score) and that the input could be onplayertouch near the spawns
also, relay wouldn't work, use printcounts