Author Topic: How would I go about making a long-term unlockable system?  (Read 931 times)

Going to let you know that this would be thousands times easier scripting rather than eventing.

Relay spam it?
Change the input to OnRelay
and just do a relay loop - Note - THIS MAY LAG LIKE stuff.

So OnPlayerTouch (have it as like the spawn brick)>Self>Fire relay.
OnRelay>Self>FireRelay
OnRelay>self>ifplayerscore[greaterthan][0]
onvaraibletrue>client>incscore[-1]
onvaraibletrue>client>addvariable[score][1]

Meh.... Probably a better way to do this.

nononono
i was thinking you don't loose points on death (works on score) and that the input could be onplayertouch near the spawns
also, relay wouldn't work, use printcounts

phflack you don't get it.
It takes the actual score and puts it into variable form.

phflack you don't get it.
It takes the actual score and puts it into variable form.
yes, i know it does that, to save it