Author Topic: ranGar's BounceHouse  (Read 1152 times)

Hey d00ds
I just thought I'd share my most recent (completed) build. I built it for the NWB amusement park. Its a straightforward bounce house with on/off switch in the middle (which is actually sort of hard to click).

It didn't take me very long to build, actually the events took longer but only because I am still teaching my self how to use them in neat ways.

Each interior wall, floor, or roof piece has 2 addVelocity events that toggle on playertouch. There is probably a way to make the velocity values random, but I don't know how to. Also, the bricks flash red and fade out on playertouch, which isn't necessary, but I thought would look cool. All the on/off switch does is toggle collision for the bounce bricks.

The last picture is a sneak peak (of sorts) at the entrance to BounceHoulove, which is currently a WIP. While the first BounceHouse used velocity values of 2-5, BounceHoulove will most likely feature values of 40-80 and will be easily 4 times as big. Same concept, just crazier and unnecessarily more extreme. Also, the on/off switch will be much larger so the place doesn't fill up with puke heh.

Suggestions and constructive critiques are welcome, also please feel free to rate x/11






Disclaimer: I am no whiz at events. I do not doubt there is a better way to do this. Feel free to tell me about it but please don't flame me just because I used the first method I figured out.

Shpanks,
ranGar
BLid 14228
« Last Edit: September 07, 2009, 04:08:59 AM by ranGar »

Nice, but nothing special...


The one with the big X is win :)

Same concept, just crazier and unnecessarily more extreme.
Haha.


I really don't like it. Could be better if it wasn't as plain.

Somewhat plain, although like you said,
its a bounce house
, so that's understandable.

Either way, this is extremely fun to bounce around in in-game.

Bouce houses usually don't have doors :P

you might bounce into a door

Should look more puffy. Not really good.

i like it!

 but... Shpanks? WTH!