Author Topic: Blockland and light.  (Read 2259 times)

I would actually like Blockland stepping into a more "graphical" direction, but I still love all of the new features.  How long WOULD it take to work on the lighting thing?  I'm guessing pretty damn long, but it would pay off a bit.  Sure, gameplay over graphics, but I t would be cool to have a few things that make the game look better, if you have better hardware.




Well, it would be togglable, probably.

Light and music should be able too be heard or seen through bricks too.

It is using vertex lighting; you have enumerated the problems with vertex lighting. Good work.
Unfortunately, prior to now, I've had no knowledge or experience with "vertex lighting", probably because the only other engine I have experience in is Source, and Source does not use Vertex lighting (come to think of it, I don't know anything else that does).
Lightmapping the whole world would not be "a moment of lag", it would be minutes of agonizing delay for every single person who connected to a large server. It would require much more RAM than most people have. It would also be very problematic if someone made a bunch of bricks with lights that turned off and on.

So this gives us a choice - spend a lot of effort adding fancy new lighting only some users will be able to see, or focus on adding fixes and features that benefit everyone. Or in the case of lightmapping, features that would actually make the game worse for everyone.
Now, lightmapping: There's a term I understand. Source compiles times are the largest for lightmapping, using two executables to calculate it and taking the quite a lot of time on larger maps, it can't be done dynamically, so I can see where the problem lies. Anyway, isn't it at all possible to correct some of the problems with vertex lighting without trying to render lightmaps?

Also:

Not only is Blockland self-aware, why is there an option to turn vertex lighting on if it's already "on" anyway?

Vertex lighting is for the interiors.


Maybe put a way that adds more vertex lighting things to each brick, the larger the brick is?

I think ramps are extremely glitchy with lights, and if anything they need a fix more than large bricks.

[IMG ]http://i94.photobucket.com/albums/l115/yukisohma19/blockland/Blockland_00104.png[/img]

Hey thats me :D

Maybe put a way that adds more vertex lighting things to each brick, the larger the brick is?
This sounds feasible, but might require adding vertexes to a brick...